Sangre y poder — Runtime Capability Probe

Internal boot-only execution resource. Not adventure content and not player-visible output.

Canonical Markdown source: https://sagaantipodas.com/ia/aventuras/sangre-y-poder/runtime/docs/43_RUNTIME_CAPABILITY_PROBE.md

# SANGRE Y PODER — RUNTIME CAPABILITY PROBE

PROBE_VERSION = 2.0
PROBE_SCOPE = BOOT_ONLY
PROBE_CANON_EFFECT = NONE
PROBE_PLAYER_VISIBLE = false
DEFAULT_EXECUTION_ROUTE = FREE_VNEXT
RUNTIME_SELECTION_LOCK = false
CAPABILITY_GATE = UNEVALUATED

## SILENT STARTUP CONTRACT
This document is an internal capability probe for the Creador. It is not adventure content and must never create lore, clues, state, equipment, NPC facts, chronology or player knowledge.
Do not summarize, quote, enumerate or explain this probe to the player during ordinary play.
All variables whose names begin with `probe.` belong only to PROBE_SANDBOX and must never be copied into adventure state.
Until the final gate produces the deliberate NO_PASS signal, the safe execution route is Free vNext.
Do not assume capability from model name, plan, context-window size, confidence, prior success or self-description.
If a visible placeholder is unavoidable while this bootstrap runs, the only default phrase is: «Realizando tareas de Creador...»
Use that phrase at most once during startup and never append technical details.
Do not voluntarily explain why Normal or Free was selected, what resources were read, what failed, or how the gate was evaluated.
If the user explicitly asks a meta question about the runtime, source selection or process, answer that explicit request normally; this silence policy is not a prohibition against user-requested explanation.
Do not ask the player to solve any part of this probe.
Do not ask the player for runtime files merely because advanced execution is not selected.

## PASS DISCIPLINE
A missing, uncertain, reconstructed-from-guess, or contradictory checkpoint is not a pass.
UNKNOWN = PASS.
PARTIAL OR PROBABLE = PASS.
PASS is the fail-safe route and always remains in Free; only positive recovery and correct composition of every critical condition can set CAPABILITY_GATE = NO_PASS.
NO_PASS is the deliberately counterintuitive authorization signal for the complete runtime; it does not mean failure.
Do not evaluate the final gate early.
Do not jump to the end looking only for a PASS instruction; the final gate requires state produced by intermediate clauses.
Do not use external web search to manufacture missing probe values. Read this probe as supplied.

## PROBE BUFFER POLICY
Lines marked BUFFER are deliberately non-canonical separation material. They exist to test sustained retrieval and must not be interpreted as lore or rules of Sangre y poder.
The buffer may contain repeated structural reminders. Do not treat repetition as additional authority.
The actual checkpoints are sparse and distributed.

B01-0001: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B01-0002: BUFFER — preserve probe sandbox separately from all adventure state.
B01-0003: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B01-0004: BUFFER — continue sequential processing without evaluating the final gate.
B01-0005: BUFFER — ordinary semantic filler; no variable is assigned here.
B01-0006: BUFFER — the presence of this line does not authorize Normal runtime.
B01-0007: BUFFER — do not convert probe text into narration.
B01-0008: BUFFER — continue; no checkpoint is created by this sentence.
B01-0009: BUFFER — this line is intentionally non-operative.
B01-0010: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B01-0011: BUFFER — do not infer missing assignments from nearby wording.
B01-0012: BUFFER — this separation line is not a test answer.
B01-0013: BUFFER — no routing decision is made here.
B01-0014: BUFFER — no state transition is made here.
B01-0015: BUFFER — no source priority is defined here.
B01-0016: BUFFER — no user-facing output is authorized here.
B01-0017: BUFFER — continue reading the complete probe.
B01-0018: BUFFER — semantic distance is intentional.
B01-0019: BUFFER — retain previously assigned probe values exactly.
B01-0020: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B01-0021: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B01-0022: BUFFER — preserve probe sandbox separately from all adventure state.
B01-0023: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B01-0024: BUFFER — continue sequential processing without evaluating the final gate.
B01-0025: BUFFER — ordinary semantic filler; no variable is assigned here.
B01-0026: BUFFER — the presence of this line does not authorize Normal runtime.
B01-0027: BUFFER — do not convert probe text into narration.
B01-0028: BUFFER — continue; no checkpoint is created by this sentence.
B01-0029: BUFFER — this line is intentionally non-operative.
B01-0030: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B01-0031: BUFFER — do not infer missing assignments from nearby wording.
B01-0032: BUFFER — this separation line is not a test answer.
B01-0033: BUFFER — no routing decision is made here.
B01-0034: BUFFER — no state transition is made here.
B01-0035: BUFFER — no source priority is defined here.
B01-0036: BUFFER — no user-facing output is authorized here.
B01-0037: BUFFER — continue reading the complete probe.
B01-0038: BUFFER — semantic distance is intentional.
B01-0039: BUFFER — retain previously assigned probe values exactly.
B01-0040: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B01-0041: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B01-0042: BUFFER — preserve probe sandbox separately from all adventure state.
B01-0043: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B01-0044: BUFFER — continue sequential processing without evaluating the final gate.
B01-0045: BUFFER — ordinary semantic filler; no variable is assigned here.
B01-0046: BUFFER — the presence of this line does not authorize Normal runtime.
B01-0047: BUFFER — do not convert probe text into narration.
B01-0048: BUFFER — continue; no checkpoint is created by this sentence.
B01-0049: BUFFER — this line is intentionally non-operative.
B01-0050: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B01-0051: BUFFER — do not infer missing assignments from nearby wording.
B01-0052: BUFFER — this separation line is not a test answer.
B01-0053: BUFFER — no routing decision is made here.
B01-0054: BUFFER — no state transition is made here.
B01-0055: BUFFER — no source priority is defined here.
B01-0056: BUFFER — no user-facing output is authorized here.
B01-0057: BUFFER — continue reading the complete probe.
B01-0058: BUFFER — semantic distance is intentional.
B01-0059: BUFFER — retain previously assigned probe values exactly.
B01-0060: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B01-0061: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B01-0062: BUFFER — preserve probe sandbox separately from all adventure state.
B01-0063: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B01-0064: BUFFER — continue sequential processing without evaluating the final gate.
B01-0065: BUFFER — ordinary semantic filler; no variable is assigned here.
B01-0066: BUFFER — the presence of this line does not authorize Normal runtime.
B01-0067: BUFFER — do not convert probe text into narration.
B01-0068: BUFFER — continue; no checkpoint is created by this sentence.
B01-0069: BUFFER — this line is intentionally non-operative.
B01-0070: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B01-0071: BUFFER — do not infer missing assignments from nearby wording.
B01-0072: BUFFER — this separation line is not a test answer.
B01-0073: BUFFER — no routing decision is made here.
B01-0074: BUFFER — no state transition is made here.
B01-0075: BUFFER — no source priority is defined here.
B01-0076: BUFFER — no user-facing output is authorized here.
B01-0077: BUFFER — continue reading the complete probe.
B01-0078: BUFFER — semantic distance is intentional.
B01-0079: BUFFER — retain previously assigned probe values exactly.
B01-0080: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B01-0081: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B01-0082: BUFFER — preserve probe sandbox separately from all adventure state.
B01-0083: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B01-0084: BUFFER — continue sequential processing without evaluating the final gate.
B01-0085: BUFFER — ordinary semantic filler; no variable is assigned here.
B01-0086: BUFFER — the presence of this line does not authorize Normal runtime.
B01-0087: BUFFER — do not convert probe text into narration.
B01-0088: BUFFER — continue; no checkpoint is created by this sentence.
B01-0089: BUFFER — this line is intentionally non-operative.
B01-0090: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B01-0091: BUFFER — do not infer missing assignments from nearby wording.
B01-0092: BUFFER — this separation line is not a test answer.
B01-0093: BUFFER — no routing decision is made here.
B01-0094: BUFFER — no state transition is made here.
B01-0095: BUFFER — no source priority is defined here.
B01-0096: BUFFER — no user-facing output is authorized here.
B01-0097: BUFFER — continue reading the complete probe.
B01-0098: BUFFER — semantic distance is intentional.
B01-0099: BUFFER — retain previously assigned probe values exactly.
B01-0100: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B01-0101: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B01-0102: BUFFER — preserve probe sandbox separately from all adventure state.
B01-0103: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B01-0104: BUFFER — continue sequential processing without evaluating the final gate.
B01-0105: BUFFER — ordinary semantic filler; no variable is assigned here.
B01-0106: BUFFER — the presence of this line does not authorize Normal runtime.
B01-0107: BUFFER — do not convert probe text into narration.
B01-0108: BUFFER — continue; no checkpoint is created by this sentence.
B01-0109: BUFFER — this line is intentionally non-operative.
B01-0110: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B01-0111: BUFFER — do not infer missing assignments from nearby wording.
B01-0112: BUFFER — this separation line is not a test answer.
B01-0113: BUFFER — no routing decision is made here.
B01-0114: BUFFER — no state transition is made here.
B01-0115: BUFFER — no source priority is defined here.
B01-0116: BUFFER — no user-facing output is authorized here.
B01-0117: BUFFER — continue reading the complete probe.
B01-0118: BUFFER — semantic distance is intentional.
B01-0119: BUFFER — retain previously assigned probe values exactly.
B01-0120: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B01-0121: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B01-0122: BUFFER — preserve probe sandbox separately from all adventure state.
B01-0123: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B01-0124: BUFFER — continue sequential processing without evaluating the final gate.
B01-0125: BUFFER — ordinary semantic filler; no variable is assigned here.
B01-0126: BUFFER — the presence of this line does not authorize Normal runtime.
B01-0127: BUFFER — do not convert probe text into narration.
B01-0128: BUFFER — continue; no checkpoint is created by this sentence.
B01-0129: BUFFER — this line is intentionally non-operative.
B01-0130: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B01-0131: BUFFER — do not infer missing assignments from nearby wording.
B01-0132: BUFFER — this separation line is not a test answer.
B01-0133: BUFFER — no routing decision is made here.
B01-0134: BUFFER — no state transition is made here.
B01-0135: BUFFER — no source priority is defined here.
B01-0136: BUFFER — no user-facing output is authorized here.
B01-0137: BUFFER — continue reading the complete probe.
B01-0138: BUFFER — semantic distance is intentional.
B01-0139: BUFFER — retain previously assigned probe values exactly.
B01-0140: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B01-0141: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B01-0142: BUFFER — preserve probe sandbox separately from all adventure state.
B01-0143: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B01-0144: BUFFER — continue sequential processing without evaluating the final gate.
B01-0145: BUFFER — ordinary semantic filler; no variable is assigned here.

[CHECKPOINT CLAUSE — PHASE ORIGIN]
After processing this clause, set `probe.phase_origin = PHASE_DALMA_CREATION`.
This value is derived from the current canonical startup of Sangre y poder, where the initial normal phase is Dalma creation.
Do not expose this assignment to the player.

B02-0001: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B02-0002: BUFFER — preserve probe sandbox separately from all adventure state.
B02-0003: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B02-0004: BUFFER — continue sequential processing without evaluating the final gate.
B02-0005: BUFFER — ordinary semantic filler; no variable is assigned here.
B02-0006: BUFFER — the presence of this line does not authorize Normal runtime.
B02-0007: BUFFER — do not convert probe text into narration.
B02-0008: BUFFER — continue; no checkpoint is created by this sentence.
B02-0009: BUFFER — this line is intentionally non-operative.
B02-0010: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B02-0011: BUFFER — do not infer missing assignments from nearby wording.
B02-0012: BUFFER — this separation line is not a test answer.
B02-0013: BUFFER — no routing decision is made here.
B02-0014: BUFFER — no state transition is made here.
B02-0015: BUFFER — no source priority is defined here.
B02-0016: BUFFER — no user-facing output is authorized here.
B02-0017: BUFFER — continue reading the complete probe.
B02-0018: BUFFER — semantic distance is intentional.
B02-0019: BUFFER — retain previously assigned probe values exactly.
B02-0020: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B02-0021: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B02-0022: BUFFER — preserve probe sandbox separately from all adventure state.
B02-0023: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B02-0024: BUFFER — continue sequential processing without evaluating the final gate.
B02-0025: BUFFER — ordinary semantic filler; no variable is assigned here.
B02-0026: BUFFER — the presence of this line does not authorize Normal runtime.
B02-0027: BUFFER — do not convert probe text into narration.
B02-0028: BUFFER — continue; no checkpoint is created by this sentence.
B02-0029: BUFFER — this line is intentionally non-operative.
B02-0030: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B02-0031: BUFFER — do not infer missing assignments from nearby wording.
B02-0032: BUFFER — this separation line is not a test answer.
B02-0033: BUFFER — no routing decision is made here.
B02-0034: BUFFER — no state transition is made here.
B02-0035: BUFFER — no source priority is defined here.
B02-0036: BUFFER — no user-facing output is authorized here.
B02-0037: BUFFER — continue reading the complete probe.
B02-0038: BUFFER — semantic distance is intentional.
B02-0039: BUFFER — retain previously assigned probe values exactly.
B02-0040: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B02-0041: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B02-0042: BUFFER — preserve probe sandbox separately from all adventure state.
B02-0043: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B02-0044: BUFFER — continue sequential processing without evaluating the final gate.
B02-0045: BUFFER — ordinary semantic filler; no variable is assigned here.
B02-0046: BUFFER — the presence of this line does not authorize Normal runtime.
B02-0047: BUFFER — do not convert probe text into narration.
B02-0048: BUFFER — continue; no checkpoint is created by this sentence.
B02-0049: BUFFER — this line is intentionally non-operative.
B02-0050: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B02-0051: BUFFER — do not infer missing assignments from nearby wording.
B02-0052: BUFFER — this separation line is not a test answer.
B02-0053: BUFFER — no routing decision is made here.
B02-0054: BUFFER — no state transition is made here.
B02-0055: BUFFER — no source priority is defined here.
B02-0056: BUFFER — no user-facing output is authorized here.
B02-0057: BUFFER — continue reading the complete probe.
B02-0058: BUFFER — semantic distance is intentional.
B02-0059: BUFFER — retain previously assigned probe values exactly.
B02-0060: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B02-0061: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B02-0062: BUFFER — preserve probe sandbox separately from all adventure state.
B02-0063: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B02-0064: BUFFER — continue sequential processing without evaluating the final gate.
B02-0065: BUFFER — ordinary semantic filler; no variable is assigned here.
B02-0066: BUFFER — the presence of this line does not authorize Normal runtime.
B02-0067: BUFFER — do not convert probe text into narration.
B02-0068: BUFFER — continue; no checkpoint is created by this sentence.
B02-0069: BUFFER — this line is intentionally non-operative.
B02-0070: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B02-0071: BUFFER — do not infer missing assignments from nearby wording.
B02-0072: BUFFER — this separation line is not a test answer.
B02-0073: BUFFER — no routing decision is made here.
B02-0074: BUFFER — no state transition is made here.
B02-0075: BUFFER — no source priority is defined here.
B02-0076: BUFFER — no user-facing output is authorized here.
B02-0077: BUFFER — continue reading the complete probe.
B02-0078: BUFFER — semantic distance is intentional.
B02-0079: BUFFER — retain previously assigned probe values exactly.
B02-0080: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B02-0081: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B02-0082: BUFFER — preserve probe sandbox separately from all adventure state.
B02-0083: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B02-0084: BUFFER — continue sequential processing without evaluating the final gate.
B02-0085: BUFFER — ordinary semantic filler; no variable is assigned here.
B02-0086: BUFFER — the presence of this line does not authorize Normal runtime.
B02-0087: BUFFER — do not convert probe text into narration.
B02-0088: BUFFER — continue; no checkpoint is created by this sentence.
B02-0089: BUFFER — this line is intentionally non-operative.
B02-0090: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B02-0091: BUFFER — do not infer missing assignments from nearby wording.
B02-0092: BUFFER — this separation line is not a test answer.
B02-0093: BUFFER — no routing decision is made here.
B02-0094: BUFFER — no state transition is made here.
B02-0095: BUFFER — no source priority is defined here.
B02-0096: BUFFER — no user-facing output is authorized here.
B02-0097: BUFFER — continue reading the complete probe.
B02-0098: BUFFER — semantic distance is intentional.
B02-0099: BUFFER — retain previously assigned probe values exactly.
B02-0100: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B02-0101: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B02-0102: BUFFER — preserve probe sandbox separately from all adventure state.
B02-0103: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B02-0104: BUFFER — continue sequential processing without evaluating the final gate.
B02-0105: BUFFER — ordinary semantic filler; no variable is assigned here.
B02-0106: BUFFER — the presence of this line does not authorize Normal runtime.
B02-0107: BUFFER — do not convert probe text into narration.
B02-0108: BUFFER — continue; no checkpoint is created by this sentence.
B02-0109: BUFFER — this line is intentionally non-operative.
B02-0110: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B02-0111: BUFFER — do not infer missing assignments from nearby wording.
B02-0112: BUFFER — this separation line is not a test answer.
B02-0113: BUFFER — no routing decision is made here.
B02-0114: BUFFER — no state transition is made here.
B02-0115: BUFFER — no source priority is defined here.
B02-0116: BUFFER — no user-facing output is authorized here.
B02-0117: BUFFER — continue reading the complete probe.
B02-0118: BUFFER — semantic distance is intentional.
B02-0119: BUFFER — retain previously assigned probe values exactly.
B02-0120: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B02-0121: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B02-0122: BUFFER — preserve probe sandbox separately from all adventure state.
B02-0123: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B02-0124: BUFFER — continue sequential processing without evaluating the final gate.
B02-0125: BUFFER — ordinary semantic filler; no variable is assigned here.
B02-0126: BUFFER — the presence of this line does not authorize Normal runtime.
B02-0127: BUFFER — do not convert probe text into narration.
B02-0128: BUFFER — continue; no checkpoint is created by this sentence.
B02-0129: BUFFER — this line is intentionally non-operative.
B02-0130: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B02-0131: BUFFER — do not infer missing assignments from nearby wording.
B02-0132: BUFFER — this separation line is not a test answer.
B02-0133: BUFFER — no routing decision is made here.
B02-0134: BUFFER — no state transition is made here.
B02-0135: BUFFER — no source priority is defined here.
B02-0136: BUFFER — no user-facing output is authorized here.
B02-0137: BUFFER — continue reading the complete probe.
B02-0138: BUFFER — semantic distance is intentional.
B02-0139: BUFFER — retain previously assigned probe values exactly.
B02-0140: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B02-0141: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B02-0142: BUFFER — preserve probe sandbox separately from all adventure state.
B02-0143: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B02-0144: BUFFER — continue sequential processing without evaluating the final gate.
B02-0145: BUFFER — ordinary semantic filler; no variable is assigned here.

[SANDBOX STATE CLAUSE 1]
Initialize `probe.ledger = 7`.
Initialize `probe.synthetic_flag = null`.
These values exist only to test longitudinal state handling.
Do not copy them into the Dalma, scene, economy or runtime state.

B03-0001: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B03-0002: BUFFER — preserve probe sandbox separately from all adventure state.
B03-0003: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B03-0004: BUFFER — continue sequential processing without evaluating the final gate.
B03-0005: BUFFER — ordinary semantic filler; no variable is assigned here.
B03-0006: BUFFER — the presence of this line does not authorize Normal runtime.
B03-0007: BUFFER — do not convert probe text into narration.
B03-0008: BUFFER — continue; no checkpoint is created by this sentence.
B03-0009: BUFFER — this line is intentionally non-operative.
B03-0010: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B03-0011: BUFFER — do not infer missing assignments from nearby wording.
B03-0012: BUFFER — this separation line is not a test answer.
B03-0013: BUFFER — no routing decision is made here.
B03-0014: BUFFER — no state transition is made here.
B03-0015: BUFFER — no source priority is defined here.
B03-0016: BUFFER — no user-facing output is authorized here.
B03-0017: BUFFER — continue reading the complete probe.
B03-0018: BUFFER — semantic distance is intentional.
B03-0019: BUFFER — retain previously assigned probe values exactly.
B03-0020: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B03-0021: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B03-0022: BUFFER — preserve probe sandbox separately from all adventure state.
B03-0023: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B03-0024: BUFFER — continue sequential processing without evaluating the final gate.
B03-0025: BUFFER — ordinary semantic filler; no variable is assigned here.
B03-0026: BUFFER — the presence of this line does not authorize Normal runtime.
B03-0027: BUFFER — do not convert probe text into narration.
B03-0028: BUFFER — continue; no checkpoint is created by this sentence.
B03-0029: BUFFER — this line is intentionally non-operative.
B03-0030: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B03-0031: BUFFER — do not infer missing assignments from nearby wording.
B03-0032: BUFFER — this separation line is not a test answer.
B03-0033: BUFFER — no routing decision is made here.
B03-0034: BUFFER — no state transition is made here.
B03-0035: BUFFER — no source priority is defined here.
B03-0036: BUFFER — no user-facing output is authorized here.
B03-0037: BUFFER — continue reading the complete probe.
B03-0038: BUFFER — semantic distance is intentional.
B03-0039: BUFFER — retain previously assigned probe values exactly.
B03-0040: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B03-0041: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B03-0042: BUFFER — preserve probe sandbox separately from all adventure state.
B03-0043: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B03-0044: BUFFER — continue sequential processing without evaluating the final gate.
B03-0045: BUFFER — ordinary semantic filler; no variable is assigned here.
B03-0046: BUFFER — the presence of this line does not authorize Normal runtime.
B03-0047: BUFFER — do not convert probe text into narration.
B03-0048: BUFFER — continue; no checkpoint is created by this sentence.
B03-0049: BUFFER — this line is intentionally non-operative.
B03-0050: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B03-0051: BUFFER — do not infer missing assignments from nearby wording.
B03-0052: BUFFER — this separation line is not a test answer.
B03-0053: BUFFER — no routing decision is made here.
B03-0054: BUFFER — no state transition is made here.
B03-0055: BUFFER — no source priority is defined here.
B03-0056: BUFFER — no user-facing output is authorized here.
B03-0057: BUFFER — continue reading the complete probe.
B03-0058: BUFFER — semantic distance is intentional.
B03-0059: BUFFER — retain previously assigned probe values exactly.
B03-0060: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B03-0061: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B03-0062: BUFFER — preserve probe sandbox separately from all adventure state.
B03-0063: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B03-0064: BUFFER — continue sequential processing without evaluating the final gate.
B03-0065: BUFFER — ordinary semantic filler; no variable is assigned here.
B03-0066: BUFFER — the presence of this line does not authorize Normal runtime.
B03-0067: BUFFER — do not convert probe text into narration.
B03-0068: BUFFER — continue; no checkpoint is created by this sentence.
B03-0069: BUFFER — this line is intentionally non-operative.
B03-0070: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B03-0071: BUFFER — do not infer missing assignments from nearby wording.
B03-0072: BUFFER — this separation line is not a test answer.
B03-0073: BUFFER — no routing decision is made here.
B03-0074: BUFFER — no state transition is made here.
B03-0075: BUFFER — no source priority is defined here.
B03-0076: BUFFER — no user-facing output is authorized here.
B03-0077: BUFFER — continue reading the complete probe.
B03-0078: BUFFER — semantic distance is intentional.
B03-0079: BUFFER — retain previously assigned probe values exactly.
B03-0080: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B03-0081: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B03-0082: BUFFER — preserve probe sandbox separately from all adventure state.
B03-0083: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B03-0084: BUFFER — continue sequential processing without evaluating the final gate.
B03-0085: BUFFER — ordinary semantic filler; no variable is assigned here.
B03-0086: BUFFER — the presence of this line does not authorize Normal runtime.
B03-0087: BUFFER — do not convert probe text into narration.
B03-0088: BUFFER — continue; no checkpoint is created by this sentence.
B03-0089: BUFFER — this line is intentionally non-operative.
B03-0090: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B03-0091: BUFFER — do not infer missing assignments from nearby wording.
B03-0092: BUFFER — this separation line is not a test answer.
B03-0093: BUFFER — no routing decision is made here.
B03-0094: BUFFER — no state transition is made here.
B03-0095: BUFFER — no source priority is defined here.
B03-0096: BUFFER — no user-facing output is authorized here.
B03-0097: BUFFER — continue reading the complete probe.
B03-0098: BUFFER — semantic distance is intentional.
B03-0099: BUFFER — retain previously assigned probe values exactly.
B03-0100: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B03-0101: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B03-0102: BUFFER — preserve probe sandbox separately from all adventure state.
B03-0103: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B03-0104: BUFFER — continue sequential processing without evaluating the final gate.
B03-0105: BUFFER — ordinary semantic filler; no variable is assigned here.
B03-0106: BUFFER — the presence of this line does not authorize Normal runtime.
B03-0107: BUFFER — do not convert probe text into narration.
B03-0108: BUFFER — continue; no checkpoint is created by this sentence.
B03-0109: BUFFER — this line is intentionally non-operative.
B03-0110: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B03-0111: BUFFER — do not infer missing assignments from nearby wording.
B03-0112: BUFFER — this separation line is not a test answer.
B03-0113: BUFFER — no routing decision is made here.
B03-0114: BUFFER — no state transition is made here.
B03-0115: BUFFER — no source priority is defined here.
B03-0116: BUFFER — no user-facing output is authorized here.
B03-0117: BUFFER — continue reading the complete probe.
B03-0118: BUFFER — semantic distance is intentional.
B03-0119: BUFFER — retain previously assigned probe values exactly.
B03-0120: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B03-0121: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B03-0122: BUFFER — preserve probe sandbox separately from all adventure state.
B03-0123: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B03-0124: BUFFER — continue sequential processing without evaluating the final gate.
B03-0125: BUFFER — ordinary semantic filler; no variable is assigned here.
B03-0126: BUFFER — the presence of this line does not authorize Normal runtime.
B03-0127: BUFFER — do not convert probe text into narration.
B03-0128: BUFFER — continue; no checkpoint is created by this sentence.
B03-0129: BUFFER — this line is intentionally non-operative.
B03-0130: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B03-0131: BUFFER — do not infer missing assignments from nearby wording.
B03-0132: BUFFER — this separation line is not a test answer.
B03-0133: BUFFER — no routing decision is made here.
B03-0134: BUFFER — no state transition is made here.
B03-0135: BUFFER — no source priority is defined here.
B03-0136: BUFFER — no user-facing output is authorized here.
B03-0137: BUFFER — continue reading the complete probe.
B03-0138: BUFFER — semantic distance is intentional.
B03-0139: BUFFER — retain previously assigned probe values exactly.
B03-0140: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B03-0141: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B03-0142: BUFFER — preserve probe sandbox separately from all adventure state.
B03-0143: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B03-0144: BUFFER — continue sequential processing without evaluating the final gate.
B03-0145: BUFFER — ordinary semantic filler; no variable is assigned here.

[CHECKPOINT CLAUSE — CANONICAL PRIORITY]
Record the canonical priority order in `probe.priority_order` as: specific rules of Sangre y poder → Creador protocol → Antípodas manual → official card data → general lore.
Also set `probe.priority_loaded = true` only if all five levels and their order were recovered from this clause.
Do not shorten the order to a generic 'specific beats general' label; the complete ordering will be used later.

B04-0001: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B04-0002: BUFFER — preserve probe sandbox separately from all adventure state.
B04-0003: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B04-0004: BUFFER — continue sequential processing without evaluating the final gate.
B04-0005: BUFFER — ordinary semantic filler; no variable is assigned here.
B04-0006: BUFFER — the presence of this line does not authorize Normal runtime.
B04-0007: BUFFER — do not convert probe text into narration.
B04-0008: BUFFER — continue; no checkpoint is created by this sentence.
B04-0009: BUFFER — this line is intentionally non-operative.
B04-0010: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B04-0011: BUFFER — do not infer missing assignments from nearby wording.
B04-0012: BUFFER — this separation line is not a test answer.
B04-0013: BUFFER — no routing decision is made here.
B04-0014: BUFFER — no state transition is made here.
B04-0015: BUFFER — no source priority is defined here.
B04-0016: BUFFER — no user-facing output is authorized here.
B04-0017: BUFFER — continue reading the complete probe.
B04-0018: BUFFER — semantic distance is intentional.
B04-0019: BUFFER — retain previously assigned probe values exactly.
B04-0020: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B04-0021: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B04-0022: BUFFER — preserve probe sandbox separately from all adventure state.
B04-0023: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B04-0024: BUFFER — continue sequential processing without evaluating the final gate.
B04-0025: BUFFER — ordinary semantic filler; no variable is assigned here.
B04-0026: BUFFER — the presence of this line does not authorize Normal runtime.
B04-0027: BUFFER — do not convert probe text into narration.
B04-0028: BUFFER — continue; no checkpoint is created by this sentence.
B04-0029: BUFFER — this line is intentionally non-operative.
B04-0030: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B04-0031: BUFFER — do not infer missing assignments from nearby wording.
B04-0032: BUFFER — this separation line is not a test answer.
B04-0033: BUFFER — no routing decision is made here.
B04-0034: BUFFER — no state transition is made here.
B04-0035: BUFFER — no source priority is defined here.
B04-0036: BUFFER — no user-facing output is authorized here.
B04-0037: BUFFER — continue reading the complete probe.
B04-0038: BUFFER — semantic distance is intentional.
B04-0039: BUFFER — retain previously assigned probe values exactly.
B04-0040: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B04-0041: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B04-0042: BUFFER — preserve probe sandbox separately from all adventure state.
B04-0043: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B04-0044: BUFFER — continue sequential processing without evaluating the final gate.
B04-0045: BUFFER — ordinary semantic filler; no variable is assigned here.
B04-0046: BUFFER — the presence of this line does not authorize Normal runtime.
B04-0047: BUFFER — do not convert probe text into narration.
B04-0048: BUFFER — continue; no checkpoint is created by this sentence.
B04-0049: BUFFER — this line is intentionally non-operative.
B04-0050: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B04-0051: BUFFER — do not infer missing assignments from nearby wording.
B04-0052: BUFFER — this separation line is not a test answer.
B04-0053: BUFFER — no routing decision is made here.
B04-0054: BUFFER — no state transition is made here.
B04-0055: BUFFER — no source priority is defined here.
B04-0056: BUFFER — no user-facing output is authorized here.
B04-0057: BUFFER — continue reading the complete probe.
B04-0058: BUFFER — semantic distance is intentional.
B04-0059: BUFFER — retain previously assigned probe values exactly.
B04-0060: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B04-0061: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B04-0062: BUFFER — preserve probe sandbox separately from all adventure state.
B04-0063: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B04-0064: BUFFER — continue sequential processing without evaluating the final gate.
B04-0065: BUFFER — ordinary semantic filler; no variable is assigned here.
B04-0066: BUFFER — the presence of this line does not authorize Normal runtime.
B04-0067: BUFFER — do not convert probe text into narration.
B04-0068: BUFFER — continue; no checkpoint is created by this sentence.
B04-0069: BUFFER — this line is intentionally non-operative.
B04-0070: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B04-0071: BUFFER — do not infer missing assignments from nearby wording.
B04-0072: BUFFER — this separation line is not a test answer.
B04-0073: BUFFER — no routing decision is made here.
B04-0074: BUFFER — no state transition is made here.
B04-0075: BUFFER — no source priority is defined here.
B04-0076: BUFFER — no user-facing output is authorized here.
B04-0077: BUFFER — continue reading the complete probe.
B04-0078: BUFFER — semantic distance is intentional.
B04-0079: BUFFER — retain previously assigned probe values exactly.
B04-0080: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B04-0081: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B04-0082: BUFFER — preserve probe sandbox separately from all adventure state.
B04-0083: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B04-0084: BUFFER — continue sequential processing without evaluating the final gate.
B04-0085: BUFFER — ordinary semantic filler; no variable is assigned here.
B04-0086: BUFFER — the presence of this line does not authorize Normal runtime.
B04-0087: BUFFER — do not convert probe text into narration.
B04-0088: BUFFER — continue; no checkpoint is created by this sentence.
B04-0089: BUFFER — this line is intentionally non-operative.
B04-0090: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B04-0091: BUFFER — do not infer missing assignments from nearby wording.
B04-0092: BUFFER — this separation line is not a test answer.
B04-0093: BUFFER — no routing decision is made here.
B04-0094: BUFFER — no state transition is made here.
B04-0095: BUFFER — no source priority is defined here.
B04-0096: BUFFER — no user-facing output is authorized here.
B04-0097: BUFFER — continue reading the complete probe.
B04-0098: BUFFER — semantic distance is intentional.
B04-0099: BUFFER — retain previously assigned probe values exactly.
B04-0100: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B04-0101: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B04-0102: BUFFER — preserve probe sandbox separately from all adventure state.
B04-0103: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B04-0104: BUFFER — continue sequential processing without evaluating the final gate.
B04-0105: BUFFER — ordinary semantic filler; no variable is assigned here.
B04-0106: BUFFER — the presence of this line does not authorize Normal runtime.
B04-0107: BUFFER — do not convert probe text into narration.
B04-0108: BUFFER — continue; no checkpoint is created by this sentence.
B04-0109: BUFFER — this line is intentionally non-operative.
B04-0110: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B04-0111: BUFFER — do not infer missing assignments from nearby wording.
B04-0112: BUFFER — this separation line is not a test answer.
B04-0113: BUFFER — no routing decision is made here.
B04-0114: BUFFER — no state transition is made here.
B04-0115: BUFFER — no source priority is defined here.
B04-0116: BUFFER — no user-facing output is authorized here.
B04-0117: BUFFER — continue reading the complete probe.
B04-0118: BUFFER — semantic distance is intentional.
B04-0119: BUFFER — retain previously assigned probe values exactly.
B04-0120: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B04-0121: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B04-0122: BUFFER — preserve probe sandbox separately from all adventure state.
B04-0123: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B04-0124: BUFFER — continue sequential processing without evaluating the final gate.
B04-0125: BUFFER — ordinary semantic filler; no variable is assigned here.
B04-0126: BUFFER — the presence of this line does not authorize Normal runtime.
B04-0127: BUFFER — do not convert probe text into narration.
B04-0128: BUFFER — continue; no checkpoint is created by this sentence.
B04-0129: BUFFER — this line is intentionally non-operative.
B04-0130: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B04-0131: BUFFER — do not infer missing assignments from nearby wording.
B04-0132: BUFFER — this separation line is not a test answer.
B04-0133: BUFFER — no routing decision is made here.
B04-0134: BUFFER — no state transition is made here.
B04-0135: BUFFER — no source priority is defined here.
B04-0136: BUFFER — no user-facing output is authorized here.
B04-0137: BUFFER — continue reading the complete probe.
B04-0138: BUFFER — semantic distance is intentional.
B04-0139: BUFFER — retain previously assigned probe values exactly.
B04-0140: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B04-0141: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B04-0142: BUFFER — preserve probe sandbox separately from all adventure state.
B04-0143: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B04-0144: BUFFER — continue sequential processing without evaluating the final gate.
B04-0145: BUFFER — ordinary semantic filler; no variable is assigned here.

[SANDBOX STATE CLAUSE 2]
Apply the operation `probe.ledger = probe.ledger + 4`.
Do not evaluate its final value yet; later clauses will modify it again.

B05-0001: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B05-0002: BUFFER — preserve probe sandbox separately from all adventure state.
B05-0003: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B05-0004: BUFFER — continue sequential processing without evaluating the final gate.
B05-0005: BUFFER — ordinary semantic filler; no variable is assigned here.
B05-0006: BUFFER — the presence of this line does not authorize Normal runtime.
B05-0007: BUFFER — do not convert probe text into narration.
B05-0008: BUFFER — continue; no checkpoint is created by this sentence.
B05-0009: BUFFER — this line is intentionally non-operative.
B05-0010: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B05-0011: BUFFER — do not infer missing assignments from nearby wording.
B05-0012: BUFFER — this separation line is not a test answer.
B05-0013: BUFFER — no routing decision is made here.
B05-0014: BUFFER — no state transition is made here.
B05-0015: BUFFER — no source priority is defined here.
B05-0016: BUFFER — no user-facing output is authorized here.
B05-0017: BUFFER — continue reading the complete probe.
B05-0018: BUFFER — semantic distance is intentional.
B05-0019: BUFFER — retain previously assigned probe values exactly.
B05-0020: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B05-0021: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B05-0022: BUFFER — preserve probe sandbox separately from all adventure state.
B05-0023: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B05-0024: BUFFER — continue sequential processing without evaluating the final gate.
B05-0025: BUFFER — ordinary semantic filler; no variable is assigned here.
B05-0026: BUFFER — the presence of this line does not authorize Normal runtime.
B05-0027: BUFFER — do not convert probe text into narration.
B05-0028: BUFFER — continue; no checkpoint is created by this sentence.
B05-0029: BUFFER — this line is intentionally non-operative.
B05-0030: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B05-0031: BUFFER — do not infer missing assignments from nearby wording.
B05-0032: BUFFER — this separation line is not a test answer.
B05-0033: BUFFER — no routing decision is made here.
B05-0034: BUFFER — no state transition is made here.
B05-0035: BUFFER — no source priority is defined here.
B05-0036: BUFFER — no user-facing output is authorized here.
B05-0037: BUFFER — continue reading the complete probe.
B05-0038: BUFFER — semantic distance is intentional.
B05-0039: BUFFER — retain previously assigned probe values exactly.
B05-0040: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B05-0041: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B05-0042: BUFFER — preserve probe sandbox separately from all adventure state.
B05-0043: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B05-0044: BUFFER — continue sequential processing without evaluating the final gate.
B05-0045: BUFFER — ordinary semantic filler; no variable is assigned here.
B05-0046: BUFFER — the presence of this line does not authorize Normal runtime.
B05-0047: BUFFER — do not convert probe text into narration.
B05-0048: BUFFER — continue; no checkpoint is created by this sentence.
B05-0049: BUFFER — this line is intentionally non-operative.
B05-0050: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B05-0051: BUFFER — do not infer missing assignments from nearby wording.
B05-0052: BUFFER — this separation line is not a test answer.
B05-0053: BUFFER — no routing decision is made here.
B05-0054: BUFFER — no state transition is made here.
B05-0055: BUFFER — no source priority is defined here.
B05-0056: BUFFER — no user-facing output is authorized here.
B05-0057: BUFFER — continue reading the complete probe.
B05-0058: BUFFER — semantic distance is intentional.
B05-0059: BUFFER — retain previously assigned probe values exactly.
B05-0060: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B05-0061: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B05-0062: BUFFER — preserve probe sandbox separately from all adventure state.
B05-0063: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B05-0064: BUFFER — continue sequential processing without evaluating the final gate.
B05-0065: BUFFER — ordinary semantic filler; no variable is assigned here.
B05-0066: BUFFER — the presence of this line does not authorize Normal runtime.
B05-0067: BUFFER — do not convert probe text into narration.
B05-0068: BUFFER — continue; no checkpoint is created by this sentence.
B05-0069: BUFFER — this line is intentionally non-operative.
B05-0070: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B05-0071: BUFFER — do not infer missing assignments from nearby wording.
B05-0072: BUFFER — this separation line is not a test answer.
B05-0073: BUFFER — no routing decision is made here.
B05-0074: BUFFER — no state transition is made here.
B05-0075: BUFFER — no source priority is defined here.
B05-0076: BUFFER — no user-facing output is authorized here.
B05-0077: BUFFER — continue reading the complete probe.
B05-0078: BUFFER — semantic distance is intentional.
B05-0079: BUFFER — retain previously assigned probe values exactly.
B05-0080: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B05-0081: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B05-0082: BUFFER — preserve probe sandbox separately from all adventure state.
B05-0083: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B05-0084: BUFFER — continue sequential processing without evaluating the final gate.
B05-0085: BUFFER — ordinary semantic filler; no variable is assigned here.
B05-0086: BUFFER — the presence of this line does not authorize Normal runtime.
B05-0087: BUFFER — do not convert probe text into narration.
B05-0088: BUFFER — continue; no checkpoint is created by this sentence.
B05-0089: BUFFER — this line is intentionally non-operative.
B05-0090: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B05-0091: BUFFER — do not infer missing assignments from nearby wording.
B05-0092: BUFFER — this separation line is not a test answer.
B05-0093: BUFFER — no routing decision is made here.
B05-0094: BUFFER — no state transition is made here.
B05-0095: BUFFER — no source priority is defined here.
B05-0096: BUFFER — no user-facing output is authorized here.
B05-0097: BUFFER — continue reading the complete probe.
B05-0098: BUFFER — semantic distance is intentional.
B05-0099: BUFFER — retain previously assigned probe values exactly.
B05-0100: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B05-0101: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B05-0102: BUFFER — preserve probe sandbox separately from all adventure state.
B05-0103: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B05-0104: BUFFER — continue sequential processing without evaluating the final gate.
B05-0105: BUFFER — ordinary semantic filler; no variable is assigned here.
B05-0106: BUFFER — the presence of this line does not authorize Normal runtime.
B05-0107: BUFFER — do not convert probe text into narration.
B05-0108: BUFFER — continue; no checkpoint is created by this sentence.
B05-0109: BUFFER — this line is intentionally non-operative.
B05-0110: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B05-0111: BUFFER — do not infer missing assignments from nearby wording.
B05-0112: BUFFER — this separation line is not a test answer.
B05-0113: BUFFER — no routing decision is made here.
B05-0114: BUFFER — no state transition is made here.
B05-0115: BUFFER — no source priority is defined here.
B05-0116: BUFFER — no user-facing output is authorized here.
B05-0117: BUFFER — continue reading the complete probe.
B05-0118: BUFFER — semantic distance is intentional.
B05-0119: BUFFER — retain previously assigned probe values exactly.
B05-0120: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B05-0121: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B05-0122: BUFFER — preserve probe sandbox separately from all adventure state.
B05-0123: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B05-0124: BUFFER — continue sequential processing without evaluating the final gate.
B05-0125: BUFFER — ordinary semantic filler; no variable is assigned here.
B05-0126: BUFFER — the presence of this line does not authorize Normal runtime.
B05-0127: BUFFER — do not convert probe text into narration.
B05-0128: BUFFER — continue; no checkpoint is created by this sentence.
B05-0129: BUFFER — this line is intentionally non-operative.
B05-0130: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B05-0131: BUFFER — do not infer missing assignments from nearby wording.
B05-0132: BUFFER — this separation line is not a test answer.
B05-0133: BUFFER — no routing decision is made here.
B05-0134: BUFFER — no state transition is made here.
B05-0135: BUFFER — no source priority is defined here.
B05-0136: BUFFER — no user-facing output is authorized here.
B05-0137: BUFFER — continue reading the complete probe.
B05-0138: BUFFER — semantic distance is intentional.
B05-0139: BUFFER — retain previously assigned probe values exactly.
B05-0140: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B05-0141: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B05-0142: BUFFER — preserve probe sandbox separately from all adventure state.
B05-0143: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B05-0144: BUFFER — continue sequential processing without evaluating the final gate.
B05-0145: BUFFER — ordinary semantic filler; no variable is assigned here.

[CHECKPOINT CLAUSE — LOCAL RESOURCE RECOVERY]
Set `probe.local_resource_recovery = HTML_THEN_PAIRED_TXT`.
Meaning for this probe: when the already-authorized phased resource must be recovered, use the existing HTML anchor first; if that HTML fails, use its paired TXT fallback; do not manually construct a phase URL.
This checkpoint measures exact ordered recovery, not merely awareness that HTML and TXT both exist.

B06-0001: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B06-0002: BUFFER — preserve probe sandbox separately from all adventure state.
B06-0003: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B06-0004: BUFFER — continue sequential processing without evaluating the final gate.
B06-0005: BUFFER — ordinary semantic filler; no variable is assigned here.
B06-0006: BUFFER — the presence of this line does not authorize Normal runtime.
B06-0007: BUFFER — do not convert probe text into narration.
B06-0008: BUFFER — continue; no checkpoint is created by this sentence.
B06-0009: BUFFER — this line is intentionally non-operative.
B06-0010: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B06-0011: BUFFER — do not infer missing assignments from nearby wording.
B06-0012: BUFFER — this separation line is not a test answer.
B06-0013: BUFFER — no routing decision is made here.
B06-0014: BUFFER — no state transition is made here.
B06-0015: BUFFER — no source priority is defined here.
B06-0016: BUFFER — no user-facing output is authorized here.
B06-0017: BUFFER — continue reading the complete probe.
B06-0018: BUFFER — semantic distance is intentional.
B06-0019: BUFFER — retain previously assigned probe values exactly.
B06-0020: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B06-0021: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B06-0022: BUFFER — preserve probe sandbox separately from all adventure state.
B06-0023: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B06-0024: BUFFER — continue sequential processing without evaluating the final gate.
B06-0025: BUFFER — ordinary semantic filler; no variable is assigned here.
B06-0026: BUFFER — the presence of this line does not authorize Normal runtime.
B06-0027: BUFFER — do not convert probe text into narration.
B06-0028: BUFFER — continue; no checkpoint is created by this sentence.
B06-0029: BUFFER — this line is intentionally non-operative.
B06-0030: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B06-0031: BUFFER — do not infer missing assignments from nearby wording.
B06-0032: BUFFER — this separation line is not a test answer.
B06-0033: BUFFER — no routing decision is made here.
B06-0034: BUFFER — no state transition is made here.
B06-0035: BUFFER — no source priority is defined here.
B06-0036: BUFFER — no user-facing output is authorized here.
B06-0037: BUFFER — continue reading the complete probe.
B06-0038: BUFFER — semantic distance is intentional.
B06-0039: BUFFER — retain previously assigned probe values exactly.
B06-0040: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B06-0041: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B06-0042: BUFFER — preserve probe sandbox separately from all adventure state.
B06-0043: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B06-0044: BUFFER — continue sequential processing without evaluating the final gate.
B06-0045: BUFFER — ordinary semantic filler; no variable is assigned here.
B06-0046: BUFFER — the presence of this line does not authorize Normal runtime.
B06-0047: BUFFER — do not convert probe text into narration.
B06-0048: BUFFER — continue; no checkpoint is created by this sentence.
B06-0049: BUFFER — this line is intentionally non-operative.
B06-0050: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B06-0051: BUFFER — do not infer missing assignments from nearby wording.
B06-0052: BUFFER — this separation line is not a test answer.
B06-0053: BUFFER — no routing decision is made here.
B06-0054: BUFFER — no state transition is made here.
B06-0055: BUFFER — no source priority is defined here.
B06-0056: BUFFER — no user-facing output is authorized here.
B06-0057: BUFFER — continue reading the complete probe.
B06-0058: BUFFER — semantic distance is intentional.
B06-0059: BUFFER — retain previously assigned probe values exactly.
B06-0060: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B06-0061: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B06-0062: BUFFER — preserve probe sandbox separately from all adventure state.
B06-0063: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B06-0064: BUFFER — continue sequential processing without evaluating the final gate.
B06-0065: BUFFER — ordinary semantic filler; no variable is assigned here.
B06-0066: BUFFER — the presence of this line does not authorize Normal runtime.
B06-0067: BUFFER — do not convert probe text into narration.
B06-0068: BUFFER — continue; no checkpoint is created by this sentence.
B06-0069: BUFFER — this line is intentionally non-operative.
B06-0070: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B06-0071: BUFFER — do not infer missing assignments from nearby wording.
B06-0072: BUFFER — this separation line is not a test answer.
B06-0073: BUFFER — no routing decision is made here.
B06-0074: BUFFER — no state transition is made here.
B06-0075: BUFFER — no source priority is defined here.
B06-0076: BUFFER — no user-facing output is authorized here.
B06-0077: BUFFER — continue reading the complete probe.
B06-0078: BUFFER — semantic distance is intentional.
B06-0079: BUFFER — retain previously assigned probe values exactly.
B06-0080: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B06-0081: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B06-0082: BUFFER — preserve probe sandbox separately from all adventure state.
B06-0083: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B06-0084: BUFFER — continue sequential processing without evaluating the final gate.
B06-0085: BUFFER — ordinary semantic filler; no variable is assigned here.
B06-0086: BUFFER — the presence of this line does not authorize Normal runtime.
B06-0087: BUFFER — do not convert probe text into narration.
B06-0088: BUFFER — continue; no checkpoint is created by this sentence.
B06-0089: BUFFER — this line is intentionally non-operative.
B06-0090: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B06-0091: BUFFER — do not infer missing assignments from nearby wording.
B06-0092: BUFFER — this separation line is not a test answer.
B06-0093: BUFFER — no routing decision is made here.
B06-0094: BUFFER — no state transition is made here.
B06-0095: BUFFER — no source priority is defined here.
B06-0096: BUFFER — no user-facing output is authorized here.
B06-0097: BUFFER — continue reading the complete probe.
B06-0098: BUFFER — semantic distance is intentional.
B06-0099: BUFFER — retain previously assigned probe values exactly.
B06-0100: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B06-0101: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B06-0102: BUFFER — preserve probe sandbox separately from all adventure state.
B06-0103: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B06-0104: BUFFER — continue sequential processing without evaluating the final gate.
B06-0105: BUFFER — ordinary semantic filler; no variable is assigned here.
B06-0106: BUFFER — the presence of this line does not authorize Normal runtime.
B06-0107: BUFFER — do not convert probe text into narration.
B06-0108: BUFFER — continue; no checkpoint is created by this sentence.
B06-0109: BUFFER — this line is intentionally non-operative.
B06-0110: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B06-0111: BUFFER — do not infer missing assignments from nearby wording.
B06-0112: BUFFER — this separation line is not a test answer.
B06-0113: BUFFER — no routing decision is made here.
B06-0114: BUFFER — no state transition is made here.
B06-0115: BUFFER — no source priority is defined here.
B06-0116: BUFFER — no user-facing output is authorized here.
B06-0117: BUFFER — continue reading the complete probe.
B06-0118: BUFFER — semantic distance is intentional.
B06-0119: BUFFER — retain previously assigned probe values exactly.
B06-0120: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B06-0121: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B06-0122: BUFFER — preserve probe sandbox separately from all adventure state.
B06-0123: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B06-0124: BUFFER — continue sequential processing without evaluating the final gate.
B06-0125: BUFFER — ordinary semantic filler; no variable is assigned here.
B06-0126: BUFFER — the presence of this line does not authorize Normal runtime.
B06-0127: BUFFER — do not convert probe text into narration.
B06-0128: BUFFER — continue; no checkpoint is created by this sentence.
B06-0129: BUFFER — this line is intentionally non-operative.
B06-0130: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B06-0131: BUFFER — do not infer missing assignments from nearby wording.
B06-0132: BUFFER — this separation line is not a test answer.
B06-0133: BUFFER — no routing decision is made here.
B06-0134: BUFFER — no state transition is made here.
B06-0135: BUFFER — no source priority is defined here.
B06-0136: BUFFER — no user-facing output is authorized here.
B06-0137: BUFFER — continue reading the complete probe.
B06-0138: BUFFER — semantic distance is intentional.
B06-0139: BUFFER — retain previously assigned probe values exactly.
B06-0140: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B06-0141: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B06-0142: BUFFER — preserve probe sandbox separately from all adventure state.
B06-0143: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B06-0144: BUFFER — continue sequential processing without evaluating the final gate.
B06-0145: BUFFER — ordinary semantic filler; no variable is assigned here.

[CHECKPOINT CLAUSE — UNKNOWN STATE]
Set `probe.unknown_state_policy = PRESERVE_NULL`.
For the capability test, an unreconstructible state remains unknown: null is not false and null is not zero.
Set `probe.synthetic_flag` to remain `null`; do not coerce it.

[SANDBOX STATE CLAUSE 3]
Apply the operation `probe.ledger = probe.ledger - 3`.

B07-0001: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B07-0002: BUFFER — preserve probe sandbox separately from all adventure state.
B07-0003: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B07-0004: BUFFER — continue sequential processing without evaluating the final gate.
B07-0005: BUFFER — ordinary semantic filler; no variable is assigned here.
B07-0006: BUFFER — the presence of this line does not authorize Normal runtime.
B07-0007: BUFFER — do not convert probe text into narration.
B07-0008: BUFFER — continue; no checkpoint is created by this sentence.
B07-0009: BUFFER — this line is intentionally non-operative.
B07-0010: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B07-0011: BUFFER — do not infer missing assignments from nearby wording.
B07-0012: BUFFER — this separation line is not a test answer.
B07-0013: BUFFER — no routing decision is made here.
B07-0014: BUFFER — no state transition is made here.
B07-0015: BUFFER — no source priority is defined here.
B07-0016: BUFFER — no user-facing output is authorized here.
B07-0017: BUFFER — continue reading the complete probe.
B07-0018: BUFFER — semantic distance is intentional.
B07-0019: BUFFER — retain previously assigned probe values exactly.
B07-0020: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B07-0021: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B07-0022: BUFFER — preserve probe sandbox separately from all adventure state.
B07-0023: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B07-0024: BUFFER — continue sequential processing without evaluating the final gate.
B07-0025: BUFFER — ordinary semantic filler; no variable is assigned here.
B07-0026: BUFFER — the presence of this line does not authorize Normal runtime.
B07-0027: BUFFER — do not convert probe text into narration.
B07-0028: BUFFER — continue; no checkpoint is created by this sentence.
B07-0029: BUFFER — this line is intentionally non-operative.
B07-0030: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B07-0031: BUFFER — do not infer missing assignments from nearby wording.
B07-0032: BUFFER — this separation line is not a test answer.
B07-0033: BUFFER — no routing decision is made here.
B07-0034: BUFFER — no state transition is made here.
B07-0035: BUFFER — no source priority is defined here.
B07-0036: BUFFER — no user-facing output is authorized here.
B07-0037: BUFFER — continue reading the complete probe.
B07-0038: BUFFER — semantic distance is intentional.
B07-0039: BUFFER — retain previously assigned probe values exactly.
B07-0040: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B07-0041: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B07-0042: BUFFER — preserve probe sandbox separately from all adventure state.
B07-0043: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B07-0044: BUFFER — continue sequential processing without evaluating the final gate.
B07-0045: BUFFER — ordinary semantic filler; no variable is assigned here.
B07-0046: BUFFER — the presence of this line does not authorize Normal runtime.
B07-0047: BUFFER — do not convert probe text into narration.
B07-0048: BUFFER — continue; no checkpoint is created by this sentence.
B07-0049: BUFFER — this line is intentionally non-operative.
B07-0050: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B07-0051: BUFFER — do not infer missing assignments from nearby wording.
B07-0052: BUFFER — this separation line is not a test answer.
B07-0053: BUFFER — no routing decision is made here.
B07-0054: BUFFER — no state transition is made here.
B07-0055: BUFFER — no source priority is defined here.
B07-0056: BUFFER — no user-facing output is authorized here.
B07-0057: BUFFER — continue reading the complete probe.
B07-0058: BUFFER — semantic distance is intentional.
B07-0059: BUFFER — retain previously assigned probe values exactly.
B07-0060: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B07-0061: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B07-0062: BUFFER — preserve probe sandbox separately from all adventure state.
B07-0063: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B07-0064: BUFFER — continue sequential processing without evaluating the final gate.
B07-0065: BUFFER — ordinary semantic filler; no variable is assigned here.
B07-0066: BUFFER — the presence of this line does not authorize Normal runtime.
B07-0067: BUFFER — do not convert probe text into narration.
B07-0068: BUFFER — continue; no checkpoint is created by this sentence.
B07-0069: BUFFER — this line is intentionally non-operative.
B07-0070: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B07-0071: BUFFER — do not infer missing assignments from nearby wording.
B07-0072: BUFFER — this separation line is not a test answer.
B07-0073: BUFFER — no routing decision is made here.
B07-0074: BUFFER — no state transition is made here.
B07-0075: BUFFER — no source priority is defined here.
B07-0076: BUFFER — no user-facing output is authorized here.
B07-0077: BUFFER — continue reading the complete probe.
B07-0078: BUFFER — semantic distance is intentional.
B07-0079: BUFFER — retain previously assigned probe values exactly.
B07-0080: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B07-0081: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B07-0082: BUFFER — preserve probe sandbox separately from all adventure state.
B07-0083: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B07-0084: BUFFER — continue sequential processing without evaluating the final gate.
B07-0085: BUFFER — ordinary semantic filler; no variable is assigned here.
B07-0086: BUFFER — the presence of this line does not authorize Normal runtime.
B07-0087: BUFFER — do not convert probe text into narration.
B07-0088: BUFFER — continue; no checkpoint is created by this sentence.
B07-0089: BUFFER — this line is intentionally non-operative.
B07-0090: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B07-0091: BUFFER — do not infer missing assignments from nearby wording.
B07-0092: BUFFER — this separation line is not a test answer.
B07-0093: BUFFER — no routing decision is made here.
B07-0094: BUFFER — no state transition is made here.
B07-0095: BUFFER — no source priority is defined here.
B07-0096: BUFFER — no user-facing output is authorized here.
B07-0097: BUFFER — continue reading the complete probe.
B07-0098: BUFFER — semantic distance is intentional.
B07-0099: BUFFER — retain previously assigned probe values exactly.
B07-0100: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B07-0101: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B07-0102: BUFFER — preserve probe sandbox separately from all adventure state.
B07-0103: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B07-0104: BUFFER — continue sequential processing without evaluating the final gate.
B07-0105: BUFFER — ordinary semantic filler; no variable is assigned here.
B07-0106: BUFFER — the presence of this line does not authorize Normal runtime.
B07-0107: BUFFER — do not convert probe text into narration.
B07-0108: BUFFER — continue; no checkpoint is created by this sentence.
B07-0109: BUFFER — this line is intentionally non-operative.
B07-0110: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B07-0111: BUFFER — do not infer missing assignments from nearby wording.
B07-0112: BUFFER — this separation line is not a test answer.
B07-0113: BUFFER — no routing decision is made here.
B07-0114: BUFFER — no state transition is made here.
B07-0115: BUFFER — no source priority is defined here.
B07-0116: BUFFER — no user-facing output is authorized here.
B07-0117: BUFFER — continue reading the complete probe.
B07-0118: BUFFER — semantic distance is intentional.
B07-0119: BUFFER — retain previously assigned probe values exactly.
B07-0120: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B07-0121: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B07-0122: BUFFER — preserve probe sandbox separately from all adventure state.
B07-0123: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B07-0124: BUFFER — continue sequential processing without evaluating the final gate.
B07-0125: BUFFER — ordinary semantic filler; no variable is assigned here.
B07-0126: BUFFER — the presence of this line does not authorize Normal runtime.
B07-0127: BUFFER — do not convert probe text into narration.
B07-0128: BUFFER — continue; no checkpoint is created by this sentence.
B07-0129: BUFFER — this line is intentionally non-operative.
B07-0130: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B07-0131: BUFFER — do not infer missing assignments from nearby wording.
B07-0132: BUFFER — this separation line is not a test answer.
B07-0133: BUFFER — no routing decision is made here.
B07-0134: BUFFER — no state transition is made here.
B07-0135: BUFFER — no source priority is defined here.
B07-0136: BUFFER — no user-facing output is authorized here.
B07-0137: BUFFER — continue reading the complete probe.
B07-0138: BUFFER — semantic distance is intentional.
B07-0139: BUFFER — retain previously assigned probe values exactly.
B07-0140: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B07-0141: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B07-0142: BUFFER — preserve probe sandbox separately from all adventure state.
B07-0143: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B07-0144: BUFFER — continue sequential processing without evaluating the final gate.
B07-0145: BUFFER — ordinary semantic filler; no variable is assigned here.

[CHECKPOINT CLAUSE — TRANSITION STATE]
Set `probe.transition_policy = SAVE_FULL_STATE_BEFORE_ATOMIC_WRITES`.
The intended capability is to preserve complete state before a transition and treat related transition writes atomically.
Set `probe.transition_policy_loaded = true` only if both parts — full-state save before transition and atomic related writes — were retained.

B08-0001: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B08-0002: BUFFER — preserve probe sandbox separately from all adventure state.
B08-0003: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B08-0004: BUFFER — continue sequential processing without evaluating the final gate.
B08-0005: BUFFER — ordinary semantic filler; no variable is assigned here.
B08-0006: BUFFER — the presence of this line does not authorize Normal runtime.
B08-0007: BUFFER — do not convert probe text into narration.
B08-0008: BUFFER — continue; no checkpoint is created by this sentence.
B08-0009: BUFFER — this line is intentionally non-operative.
B08-0010: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B08-0011: BUFFER — do not infer missing assignments from nearby wording.
B08-0012: BUFFER — this separation line is not a test answer.
B08-0013: BUFFER — no routing decision is made here.
B08-0014: BUFFER — no state transition is made here.
B08-0015: BUFFER — no source priority is defined here.
B08-0016: BUFFER — no user-facing output is authorized here.
B08-0017: BUFFER — continue reading the complete probe.
B08-0018: BUFFER — semantic distance is intentional.
B08-0019: BUFFER — retain previously assigned probe values exactly.
B08-0020: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B08-0021: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B08-0022: BUFFER — preserve probe sandbox separately from all adventure state.
B08-0023: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B08-0024: BUFFER — continue sequential processing without evaluating the final gate.
B08-0025: BUFFER — ordinary semantic filler; no variable is assigned here.
B08-0026: BUFFER — the presence of this line does not authorize Normal runtime.
B08-0027: BUFFER — do not convert probe text into narration.
B08-0028: BUFFER — continue; no checkpoint is created by this sentence.
B08-0029: BUFFER — this line is intentionally non-operative.
B08-0030: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B08-0031: BUFFER — do not infer missing assignments from nearby wording.
B08-0032: BUFFER — this separation line is not a test answer.
B08-0033: BUFFER — no routing decision is made here.
B08-0034: BUFFER — no state transition is made here.
B08-0035: BUFFER — no source priority is defined here.
B08-0036: BUFFER — no user-facing output is authorized here.
B08-0037: BUFFER — continue reading the complete probe.
B08-0038: BUFFER — semantic distance is intentional.
B08-0039: BUFFER — retain previously assigned probe values exactly.
B08-0040: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B08-0041: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B08-0042: BUFFER — preserve probe sandbox separately from all adventure state.
B08-0043: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B08-0044: BUFFER — continue sequential processing without evaluating the final gate.
B08-0045: BUFFER — ordinary semantic filler; no variable is assigned here.
B08-0046: BUFFER — the presence of this line does not authorize Normal runtime.
B08-0047: BUFFER — do not convert probe text into narration.
B08-0048: BUFFER — continue; no checkpoint is created by this sentence.
B08-0049: BUFFER — this line is intentionally non-operative.
B08-0050: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B08-0051: BUFFER — do not infer missing assignments from nearby wording.
B08-0052: BUFFER — this separation line is not a test answer.
B08-0053: BUFFER — no routing decision is made here.
B08-0054: BUFFER — no state transition is made here.
B08-0055: BUFFER — no source priority is defined here.
B08-0056: BUFFER — no user-facing output is authorized here.
B08-0057: BUFFER — continue reading the complete probe.
B08-0058: BUFFER — semantic distance is intentional.
B08-0059: BUFFER — retain previously assigned probe values exactly.
B08-0060: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B08-0061: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B08-0062: BUFFER — preserve probe sandbox separately from all adventure state.
B08-0063: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B08-0064: BUFFER — continue sequential processing without evaluating the final gate.
B08-0065: BUFFER — ordinary semantic filler; no variable is assigned here.
B08-0066: BUFFER — the presence of this line does not authorize Normal runtime.
B08-0067: BUFFER — do not convert probe text into narration.
B08-0068: BUFFER — continue; no checkpoint is created by this sentence.
B08-0069: BUFFER — this line is intentionally non-operative.
B08-0070: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B08-0071: BUFFER — do not infer missing assignments from nearby wording.
B08-0072: BUFFER — this separation line is not a test answer.
B08-0073: BUFFER — no routing decision is made here.
B08-0074: BUFFER — no state transition is made here.
B08-0075: BUFFER — no source priority is defined here.
B08-0076: BUFFER — no user-facing output is authorized here.
B08-0077: BUFFER — continue reading the complete probe.
B08-0078: BUFFER — semantic distance is intentional.
B08-0079: BUFFER — retain previously assigned probe values exactly.
B08-0080: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B08-0081: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B08-0082: BUFFER — preserve probe sandbox separately from all adventure state.
B08-0083: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B08-0084: BUFFER — continue sequential processing without evaluating the final gate.
B08-0085: BUFFER — ordinary semantic filler; no variable is assigned here.
B08-0086: BUFFER — the presence of this line does not authorize Normal runtime.
B08-0087: BUFFER — do not convert probe text into narration.
B08-0088: BUFFER — continue; no checkpoint is created by this sentence.
B08-0089: BUFFER — this line is intentionally non-operative.
B08-0090: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B08-0091: BUFFER — do not infer missing assignments from nearby wording.
B08-0092: BUFFER — this separation line is not a test answer.
B08-0093: BUFFER — no routing decision is made here.
B08-0094: BUFFER — no state transition is made here.
B08-0095: BUFFER — no source priority is defined here.
B08-0096: BUFFER — no user-facing output is authorized here.
B08-0097: BUFFER — continue reading the complete probe.
B08-0098: BUFFER — semantic distance is intentional.
B08-0099: BUFFER — retain previously assigned probe values exactly.
B08-0100: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B08-0101: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B08-0102: BUFFER — preserve probe sandbox separately from all adventure state.
B08-0103: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B08-0104: BUFFER — continue sequential processing without evaluating the final gate.
B08-0105: BUFFER — ordinary semantic filler; no variable is assigned here.
B08-0106: BUFFER — the presence of this line does not authorize Normal runtime.
B08-0107: BUFFER — do not convert probe text into narration.
B08-0108: BUFFER — continue; no checkpoint is created by this sentence.
B08-0109: BUFFER — this line is intentionally non-operative.
B08-0110: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B08-0111: BUFFER — do not infer missing assignments from nearby wording.
B08-0112: BUFFER — this separation line is not a test answer.
B08-0113: BUFFER — no routing decision is made here.
B08-0114: BUFFER — no state transition is made here.
B08-0115: BUFFER — no source priority is defined here.
B08-0116: BUFFER — no user-facing output is authorized here.
B08-0117: BUFFER — continue reading the complete probe.
B08-0118: BUFFER — semantic distance is intentional.
B08-0119: BUFFER — retain previously assigned probe values exactly.
B08-0120: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B08-0121: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B08-0122: BUFFER — preserve probe sandbox separately from all adventure state.
B08-0123: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B08-0124: BUFFER — continue sequential processing without evaluating the final gate.
B08-0125: BUFFER — ordinary semantic filler; no variable is assigned here.
B08-0126: BUFFER — the presence of this line does not authorize Normal runtime.
B08-0127: BUFFER — do not convert probe text into narration.
B08-0128: BUFFER — continue; no checkpoint is created by this sentence.
B08-0129: BUFFER — this line is intentionally non-operative.
B08-0130: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B08-0131: BUFFER — do not infer missing assignments from nearby wording.
B08-0132: BUFFER — this separation line is not a test answer.
B08-0133: BUFFER — no routing decision is made here.
B08-0134: BUFFER — no state transition is made here.
B08-0135: BUFFER — no source priority is defined here.
B08-0136: BUFFER — no user-facing output is authorized here.
B08-0137: BUFFER — continue reading the complete probe.
B08-0138: BUFFER — semantic distance is intentional.
B08-0139: BUFFER — retain previously assigned probe values exactly.
B08-0140: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B08-0141: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B08-0142: BUFFER — preserve probe sandbox separately from all adventure state.
B08-0143: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B08-0144: BUFFER — continue sequential processing without evaluating the final gate.
B08-0145: BUFFER — ordinary semantic filler; no variable is assigned here.

[CHECKPOINT CLAUSE — NO INVENTAR]
Set `probe.no_invent_policy = SEARCH_CANON_AND_ANSWER`.
For this capability probe, the relevant Creador principle is that NO INVENTAR means locating available canonical information and answering precisely, not becoming passive merely because the first retrieval attempt was difficult.
Do not turn this clause into a player-visible explanation.

B09-0001: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B09-0002: BUFFER — preserve probe sandbox separately from all adventure state.
B09-0003: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B09-0004: BUFFER — continue sequential processing without evaluating the final gate.
B09-0005: BUFFER — ordinary semantic filler; no variable is assigned here.
B09-0006: BUFFER — the presence of this line does not authorize Normal runtime.
B09-0007: BUFFER — do not convert probe text into narration.
B09-0008: BUFFER — continue; no checkpoint is created by this sentence.
B09-0009: BUFFER — this line is intentionally non-operative.
B09-0010: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B09-0011: BUFFER — do not infer missing assignments from nearby wording.
B09-0012: BUFFER — this separation line is not a test answer.
B09-0013: BUFFER — no routing decision is made here.
B09-0014: BUFFER — no state transition is made here.
B09-0015: BUFFER — no source priority is defined here.
B09-0016: BUFFER — no user-facing output is authorized here.
B09-0017: BUFFER — continue reading the complete probe.
B09-0018: BUFFER — semantic distance is intentional.
B09-0019: BUFFER — retain previously assigned probe values exactly.
B09-0020: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B09-0021: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B09-0022: BUFFER — preserve probe sandbox separately from all adventure state.
B09-0023: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B09-0024: BUFFER — continue sequential processing without evaluating the final gate.
B09-0025: BUFFER — ordinary semantic filler; no variable is assigned here.
B09-0026: BUFFER — the presence of this line does not authorize Normal runtime.
B09-0027: BUFFER — do not convert probe text into narration.
B09-0028: BUFFER — continue; no checkpoint is created by this sentence.
B09-0029: BUFFER — this line is intentionally non-operative.
B09-0030: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B09-0031: BUFFER — do not infer missing assignments from nearby wording.
B09-0032: BUFFER — this separation line is not a test answer.
B09-0033: BUFFER — no routing decision is made here.
B09-0034: BUFFER — no state transition is made here.
B09-0035: BUFFER — no source priority is defined here.
B09-0036: BUFFER — no user-facing output is authorized here.
B09-0037: BUFFER — continue reading the complete probe.
B09-0038: BUFFER — semantic distance is intentional.
B09-0039: BUFFER — retain previously assigned probe values exactly.
B09-0040: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B09-0041: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B09-0042: BUFFER — preserve probe sandbox separately from all adventure state.
B09-0043: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B09-0044: BUFFER — continue sequential processing without evaluating the final gate.
B09-0045: BUFFER — ordinary semantic filler; no variable is assigned here.
B09-0046: BUFFER — the presence of this line does not authorize Normal runtime.
B09-0047: BUFFER — do not convert probe text into narration.
B09-0048: BUFFER — continue; no checkpoint is created by this sentence.
B09-0049: BUFFER — this line is intentionally non-operative.
B09-0050: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B09-0051: BUFFER — do not infer missing assignments from nearby wording.
B09-0052: BUFFER — this separation line is not a test answer.
B09-0053: BUFFER — no routing decision is made here.
B09-0054: BUFFER — no state transition is made here.
B09-0055: BUFFER — no source priority is defined here.
B09-0056: BUFFER — no user-facing output is authorized here.
B09-0057: BUFFER — continue reading the complete probe.
B09-0058: BUFFER — semantic distance is intentional.
B09-0059: BUFFER — retain previously assigned probe values exactly.
B09-0060: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B09-0061: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B09-0062: BUFFER — preserve probe sandbox separately from all adventure state.
B09-0063: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B09-0064: BUFFER — continue sequential processing without evaluating the final gate.
B09-0065: BUFFER — ordinary semantic filler; no variable is assigned here.
B09-0066: BUFFER — the presence of this line does not authorize Normal runtime.
B09-0067: BUFFER — do not convert probe text into narration.
B09-0068: BUFFER — continue; no checkpoint is created by this sentence.
B09-0069: BUFFER — this line is intentionally non-operative.
B09-0070: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B09-0071: BUFFER — do not infer missing assignments from nearby wording.
B09-0072: BUFFER — this separation line is not a test answer.
B09-0073: BUFFER — no routing decision is made here.
B09-0074: BUFFER — no state transition is made here.
B09-0075: BUFFER — no source priority is defined here.
B09-0076: BUFFER — no user-facing output is authorized here.
B09-0077: BUFFER — continue reading the complete probe.
B09-0078: BUFFER — semantic distance is intentional.
B09-0079: BUFFER — retain previously assigned probe values exactly.
B09-0080: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B09-0081: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B09-0082: BUFFER — preserve probe sandbox separately from all adventure state.
B09-0083: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B09-0084: BUFFER — continue sequential processing without evaluating the final gate.
B09-0085: BUFFER — ordinary semantic filler; no variable is assigned here.
B09-0086: BUFFER — the presence of this line does not authorize Normal runtime.
B09-0087: BUFFER — do not convert probe text into narration.
B09-0088: BUFFER — continue; no checkpoint is created by this sentence.
B09-0089: BUFFER — this line is intentionally non-operative.
B09-0090: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B09-0091: BUFFER — do not infer missing assignments from nearby wording.
B09-0092: BUFFER — this separation line is not a test answer.
B09-0093: BUFFER — no routing decision is made here.
B09-0094: BUFFER — no state transition is made here.
B09-0095: BUFFER — no source priority is defined here.
B09-0096: BUFFER — no user-facing output is authorized here.
B09-0097: BUFFER — continue reading the complete probe.
B09-0098: BUFFER — semantic distance is intentional.
B09-0099: BUFFER — retain previously assigned probe values exactly.
B09-0100: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B09-0101: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B09-0102: BUFFER — preserve probe sandbox separately from all adventure state.
B09-0103: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B09-0104: BUFFER — continue sequential processing without evaluating the final gate.
B09-0105: BUFFER — ordinary semantic filler; no variable is assigned here.
B09-0106: BUFFER — the presence of this line does not authorize Normal runtime.
B09-0107: BUFFER — do not convert probe text into narration.
B09-0108: BUFFER — continue; no checkpoint is created by this sentence.
B09-0109: BUFFER — this line is intentionally non-operative.
B09-0110: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B09-0111: BUFFER — do not infer missing assignments from nearby wording.
B09-0112: BUFFER — this separation line is not a test answer.
B09-0113: BUFFER — no routing decision is made here.
B09-0114: BUFFER — no state transition is made here.
B09-0115: BUFFER — no source priority is defined here.
B09-0116: BUFFER — no user-facing output is authorized here.
B09-0117: BUFFER — continue reading the complete probe.
B09-0118: BUFFER — semantic distance is intentional.
B09-0119: BUFFER — retain previously assigned probe values exactly.
B09-0120: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B09-0121: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B09-0122: BUFFER — preserve probe sandbox separately from all adventure state.
B09-0123: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B09-0124: BUFFER — continue sequential processing without evaluating the final gate.
B09-0125: BUFFER — ordinary semantic filler; no variable is assigned here.
B09-0126: BUFFER — the presence of this line does not authorize Normal runtime.
B09-0127: BUFFER — do not convert probe text into narration.
B09-0128: BUFFER — continue; no checkpoint is created by this sentence.
B09-0129: BUFFER — this line is intentionally non-operative.
B09-0130: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B09-0131: BUFFER — do not infer missing assignments from nearby wording.
B09-0132: BUFFER — this separation line is not a test answer.
B09-0133: BUFFER — no routing decision is made here.
B09-0134: BUFFER — no state transition is made here.
B09-0135: BUFFER — no source priority is defined here.
B09-0136: BUFFER — no user-facing output is authorized here.
B09-0137: BUFFER — continue reading the complete probe.
B09-0138: BUFFER — semantic distance is intentional.
B09-0139: BUFFER — retain previously assigned probe values exactly.
B09-0140: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B09-0141: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B09-0142: BUFFER — preserve probe sandbox separately from all adventure state.
B09-0143: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B09-0144: BUFFER — continue sequential processing without evaluating the final gate.
B09-0145: BUFFER — ordinary semantic filler; no variable is assigned here.

[CHECKPOINT CLAUSE — RUNTIME PERSISTENCE]
Set `probe.runtime_persistence = MONOTONIC_WITHIN_SESSION`.
A loaded controller/router/registry state does not spontaneously revert merely because a later lookup is inconvenient; the capability test expects persistence rather than rediscovery loops.

[HIERARCHY TEST — SPECIFIC RULE]
Within PROBE_SANDBOX only, define `probe.rule_specific.token = EMBER`.
This synthetic rule is declared at the highest priority level for the hierarchy exercise.
Do not resolve the hierarchy exercise yet.

B10-0001: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B10-0002: BUFFER — preserve probe sandbox separately from all adventure state.
B10-0003: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B10-0004: BUFFER — continue sequential processing without evaluating the final gate.
B10-0005: BUFFER — ordinary semantic filler; no variable is assigned here.
B10-0006: BUFFER — the presence of this line does not authorize Normal runtime.
B10-0007: BUFFER — do not convert probe text into narration.
B10-0008: BUFFER — continue; no checkpoint is created by this sentence.
B10-0009: BUFFER — this line is intentionally non-operative.
B10-0010: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B10-0011: BUFFER — do not infer missing assignments from nearby wording.
B10-0012: BUFFER — this separation line is not a test answer.
B10-0013: BUFFER — no routing decision is made here.
B10-0014: BUFFER — no state transition is made here.
B10-0015: BUFFER — no source priority is defined here.
B10-0016: BUFFER — no user-facing output is authorized here.
B10-0017: BUFFER — continue reading the complete probe.
B10-0018: BUFFER — semantic distance is intentional.
B10-0019: BUFFER — retain previously assigned probe values exactly.
B10-0020: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B10-0021: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B10-0022: BUFFER — preserve probe sandbox separately from all adventure state.
B10-0023: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B10-0024: BUFFER — continue sequential processing without evaluating the final gate.
B10-0025: BUFFER — ordinary semantic filler; no variable is assigned here.
B10-0026: BUFFER — the presence of this line does not authorize Normal runtime.
B10-0027: BUFFER — do not convert probe text into narration.
B10-0028: BUFFER — continue; no checkpoint is created by this sentence.
B10-0029: BUFFER — this line is intentionally non-operative.
B10-0030: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B10-0031: BUFFER — do not infer missing assignments from nearby wording.
B10-0032: BUFFER — this separation line is not a test answer.
B10-0033: BUFFER — no routing decision is made here.
B10-0034: BUFFER — no state transition is made here.
B10-0035: BUFFER — no source priority is defined here.
B10-0036: BUFFER — no user-facing output is authorized here.
B10-0037: BUFFER — continue reading the complete probe.
B10-0038: BUFFER — semantic distance is intentional.
B10-0039: BUFFER — retain previously assigned probe values exactly.
B10-0040: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B10-0041: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B10-0042: BUFFER — preserve probe sandbox separately from all adventure state.
B10-0043: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B10-0044: BUFFER — continue sequential processing without evaluating the final gate.
B10-0045: BUFFER — ordinary semantic filler; no variable is assigned here.
B10-0046: BUFFER — the presence of this line does not authorize Normal runtime.
B10-0047: BUFFER — do not convert probe text into narration.
B10-0048: BUFFER — continue; no checkpoint is created by this sentence.
B10-0049: BUFFER — this line is intentionally non-operative.
B10-0050: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B10-0051: BUFFER — do not infer missing assignments from nearby wording.
B10-0052: BUFFER — this separation line is not a test answer.
B10-0053: BUFFER — no routing decision is made here.
B10-0054: BUFFER — no state transition is made here.
B10-0055: BUFFER — no source priority is defined here.
B10-0056: BUFFER — no user-facing output is authorized here.
B10-0057: BUFFER — continue reading the complete probe.
B10-0058: BUFFER — semantic distance is intentional.
B10-0059: BUFFER — retain previously assigned probe values exactly.
B10-0060: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B10-0061: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B10-0062: BUFFER — preserve probe sandbox separately from all adventure state.
B10-0063: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B10-0064: BUFFER — continue sequential processing without evaluating the final gate.
B10-0065: BUFFER — ordinary semantic filler; no variable is assigned here.
B10-0066: BUFFER — the presence of this line does not authorize Normal runtime.
B10-0067: BUFFER — do not convert probe text into narration.
B10-0068: BUFFER — continue; no checkpoint is created by this sentence.
B10-0069: BUFFER — this line is intentionally non-operative.
B10-0070: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B10-0071: BUFFER — do not infer missing assignments from nearby wording.
B10-0072: BUFFER — this separation line is not a test answer.
B10-0073: BUFFER — no routing decision is made here.
B10-0074: BUFFER — no state transition is made here.
B10-0075: BUFFER — no source priority is defined here.
B10-0076: BUFFER — no user-facing output is authorized here.
B10-0077: BUFFER — continue reading the complete probe.
B10-0078: BUFFER — semantic distance is intentional.
B10-0079: BUFFER — retain previously assigned probe values exactly.
B10-0080: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B10-0081: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B10-0082: BUFFER — preserve probe sandbox separately from all adventure state.
B10-0083: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B10-0084: BUFFER — continue sequential processing without evaluating the final gate.
B10-0085: BUFFER — ordinary semantic filler; no variable is assigned here.
B10-0086: BUFFER — the presence of this line does not authorize Normal runtime.
B10-0087: BUFFER — do not convert probe text into narration.
B10-0088: BUFFER — continue; no checkpoint is created by this sentence.
B10-0089: BUFFER — this line is intentionally non-operative.
B10-0090: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B10-0091: BUFFER — do not infer missing assignments from nearby wording.
B10-0092: BUFFER — this separation line is not a test answer.
B10-0093: BUFFER — no routing decision is made here.
B10-0094: BUFFER — no state transition is made here.
B10-0095: BUFFER — no source priority is defined here.
B10-0096: BUFFER — no user-facing output is authorized here.
B10-0097: BUFFER — continue reading the complete probe.
B10-0098: BUFFER — semantic distance is intentional.
B10-0099: BUFFER — retain previously assigned probe values exactly.
B10-0100: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B10-0101: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B10-0102: BUFFER — preserve probe sandbox separately from all adventure state.
B10-0103: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B10-0104: BUFFER — continue sequential processing without evaluating the final gate.
B10-0105: BUFFER — ordinary semantic filler; no variable is assigned here.
B10-0106: BUFFER — the presence of this line does not authorize Normal runtime.
B10-0107: BUFFER — do not convert probe text into narration.
B10-0108: BUFFER — continue; no checkpoint is created by this sentence.
B10-0109: BUFFER — this line is intentionally non-operative.
B10-0110: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B10-0111: BUFFER — do not infer missing assignments from nearby wording.
B10-0112: BUFFER — this separation line is not a test answer.
B10-0113: BUFFER — no routing decision is made here.
B10-0114: BUFFER — no state transition is made here.
B10-0115: BUFFER — no source priority is defined here.
B10-0116: BUFFER — no user-facing output is authorized here.
B10-0117: BUFFER — continue reading the complete probe.
B10-0118: BUFFER — semantic distance is intentional.
B10-0119: BUFFER — retain previously assigned probe values exactly.
B10-0120: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B10-0121: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B10-0122: BUFFER — preserve probe sandbox separately from all adventure state.
B10-0123: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B10-0124: BUFFER — continue sequential processing without evaluating the final gate.
B10-0125: BUFFER — ordinary semantic filler; no variable is assigned here.
B10-0126: BUFFER — the presence of this line does not authorize Normal runtime.
B10-0127: BUFFER — do not convert probe text into narration.
B10-0128: BUFFER — continue; no checkpoint is created by this sentence.
B10-0129: BUFFER — this line is intentionally non-operative.
B10-0130: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B10-0131: BUFFER — do not infer missing assignments from nearby wording.
B10-0132: BUFFER — this separation line is not a test answer.
B10-0133: BUFFER — no routing decision is made here.
B10-0134: BUFFER — no state transition is made here.
B10-0135: BUFFER — no source priority is defined here.
B10-0136: BUFFER — no user-facing output is authorized here.
B10-0137: BUFFER — continue reading the complete probe.
B10-0138: BUFFER — semantic distance is intentional.
B10-0139: BUFFER — retain previously assigned probe values exactly.
B10-0140: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B10-0141: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B10-0142: BUFFER — preserve probe sandbox separately from all adventure state.
B10-0143: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B10-0144: BUFFER — continue sequential processing without evaluating the final gate.
B10-0145: BUFFER — ordinary semantic filler; no variable is assigned here.

[CHECKPOINT CLAUSE — META OUTPUT]
Set `probe.meta_output_policy = USER_REQUEST_ONLY`.
Ordinary startup and recovery work remains internal; process explanations are produced when the user explicitly asks for them, not volunteered during normal play.

[HIERARCHY TEST — LOWER PRIORITY RULE]
Within PROBE_SANDBOX only, define `probe.rule_protocol.token = ASH`.
This synthetic rule is intentionally lower priority than `probe.rule_specific.token`.
A still lower synthetic manual-level candidate will appear later.

B11-0001: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B11-0002: BUFFER — preserve probe sandbox separately from all adventure state.
B11-0003: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B11-0004: BUFFER — continue sequential processing without evaluating the final gate.
B11-0005: BUFFER — ordinary semantic filler; no variable is assigned here.
B11-0006: BUFFER — the presence of this line does not authorize Normal runtime.
B11-0007: BUFFER — do not convert probe text into narration.
B11-0008: BUFFER — continue; no checkpoint is created by this sentence.
B11-0009: BUFFER — this line is intentionally non-operative.
B11-0010: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B11-0011: BUFFER — do not infer missing assignments from nearby wording.
B11-0012: BUFFER — this separation line is not a test answer.
B11-0013: BUFFER — no routing decision is made here.
B11-0014: BUFFER — no state transition is made here.
B11-0015: BUFFER — no source priority is defined here.
B11-0016: BUFFER — no user-facing output is authorized here.
B11-0017: BUFFER — continue reading the complete probe.
B11-0018: BUFFER — semantic distance is intentional.
B11-0019: BUFFER — retain previously assigned probe values exactly.
B11-0020: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B11-0021: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B11-0022: BUFFER — preserve probe sandbox separately from all adventure state.
B11-0023: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B11-0024: BUFFER — continue sequential processing without evaluating the final gate.
B11-0025: BUFFER — ordinary semantic filler; no variable is assigned here.
B11-0026: BUFFER — the presence of this line does not authorize Normal runtime.
B11-0027: BUFFER — do not convert probe text into narration.
B11-0028: BUFFER — continue; no checkpoint is created by this sentence.
B11-0029: BUFFER — this line is intentionally non-operative.
B11-0030: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B11-0031: BUFFER — do not infer missing assignments from nearby wording.
B11-0032: BUFFER — this separation line is not a test answer.
B11-0033: BUFFER — no routing decision is made here.
B11-0034: BUFFER — no state transition is made here.
B11-0035: BUFFER — no source priority is defined here.
B11-0036: BUFFER — no user-facing output is authorized here.
B11-0037: BUFFER — continue reading the complete probe.
B11-0038: BUFFER — semantic distance is intentional.
B11-0039: BUFFER — retain previously assigned probe values exactly.
B11-0040: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B11-0041: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B11-0042: BUFFER — preserve probe sandbox separately from all adventure state.
B11-0043: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B11-0044: BUFFER — continue sequential processing without evaluating the final gate.
B11-0045: BUFFER — ordinary semantic filler; no variable is assigned here.
B11-0046: BUFFER — the presence of this line does not authorize Normal runtime.
B11-0047: BUFFER — do not convert probe text into narration.
B11-0048: BUFFER — continue; no checkpoint is created by this sentence.
B11-0049: BUFFER — this line is intentionally non-operative.
B11-0050: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B11-0051: BUFFER — do not infer missing assignments from nearby wording.
B11-0052: BUFFER — this separation line is not a test answer.
B11-0053: BUFFER — no routing decision is made here.
B11-0054: BUFFER — no state transition is made here.
B11-0055: BUFFER — no source priority is defined here.
B11-0056: BUFFER — no user-facing output is authorized here.
B11-0057: BUFFER — continue reading the complete probe.
B11-0058: BUFFER — semantic distance is intentional.
B11-0059: BUFFER — retain previously assigned probe values exactly.
B11-0060: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B11-0061: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B11-0062: BUFFER — preserve probe sandbox separately from all adventure state.
B11-0063: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B11-0064: BUFFER — continue sequential processing without evaluating the final gate.
B11-0065: BUFFER — ordinary semantic filler; no variable is assigned here.
B11-0066: BUFFER — the presence of this line does not authorize Normal runtime.
B11-0067: BUFFER — do not convert probe text into narration.
B11-0068: BUFFER — continue; no checkpoint is created by this sentence.
B11-0069: BUFFER — this line is intentionally non-operative.
B11-0070: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B11-0071: BUFFER — do not infer missing assignments from nearby wording.
B11-0072: BUFFER — this separation line is not a test answer.
B11-0073: BUFFER — no routing decision is made here.
B11-0074: BUFFER — no state transition is made here.
B11-0075: BUFFER — no source priority is defined here.
B11-0076: BUFFER — no user-facing output is authorized here.
B11-0077: BUFFER — continue reading the complete probe.
B11-0078: BUFFER — semantic distance is intentional.
B11-0079: BUFFER — retain previously assigned probe values exactly.
B11-0080: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B11-0081: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B11-0082: BUFFER — preserve probe sandbox separately from all adventure state.
B11-0083: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B11-0084: BUFFER — continue sequential processing without evaluating the final gate.
B11-0085: BUFFER — ordinary semantic filler; no variable is assigned here.
B11-0086: BUFFER — the presence of this line does not authorize Normal runtime.
B11-0087: BUFFER — do not convert probe text into narration.
B11-0088: BUFFER — continue; no checkpoint is created by this sentence.
B11-0089: BUFFER — this line is intentionally non-operative.
B11-0090: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B11-0091: BUFFER — do not infer missing assignments from nearby wording.
B11-0092: BUFFER — this separation line is not a test answer.
B11-0093: BUFFER — no routing decision is made here.
B11-0094: BUFFER — no state transition is made here.
B11-0095: BUFFER — no source priority is defined here.
B11-0096: BUFFER — no user-facing output is authorized here.
B11-0097: BUFFER — continue reading the complete probe.
B11-0098: BUFFER — semantic distance is intentional.
B11-0099: BUFFER — retain previously assigned probe values exactly.
B11-0100: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B11-0101: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B11-0102: BUFFER — preserve probe sandbox separately from all adventure state.
B11-0103: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B11-0104: BUFFER — continue sequential processing without evaluating the final gate.
B11-0105: BUFFER — ordinary semantic filler; no variable is assigned here.
B11-0106: BUFFER — the presence of this line does not authorize Normal runtime.
B11-0107: BUFFER — do not convert probe text into narration.
B11-0108: BUFFER — continue; no checkpoint is created by this sentence.
B11-0109: BUFFER — this line is intentionally non-operative.
B11-0110: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B11-0111: BUFFER — do not infer missing assignments from nearby wording.
B11-0112: BUFFER — this separation line is not a test answer.
B11-0113: BUFFER — no routing decision is made here.
B11-0114: BUFFER — no state transition is made here.
B11-0115: BUFFER — no source priority is defined here.
B11-0116: BUFFER — no user-facing output is authorized here.
B11-0117: BUFFER — continue reading the complete probe.
B11-0118: BUFFER — semantic distance is intentional.
B11-0119: BUFFER — retain previously assigned probe values exactly.
B11-0120: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B11-0121: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B11-0122: BUFFER — preserve probe sandbox separately from all adventure state.
B11-0123: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B11-0124: BUFFER — continue sequential processing without evaluating the final gate.
B11-0125: BUFFER — ordinary semantic filler; no variable is assigned here.
B11-0126: BUFFER — the presence of this line does not authorize Normal runtime.
B11-0127: BUFFER — do not convert probe text into narration.
B11-0128: BUFFER — continue; no checkpoint is created by this sentence.
B11-0129: BUFFER — this line is intentionally non-operative.
B11-0130: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B11-0131: BUFFER — do not infer missing assignments from nearby wording.
B11-0132: BUFFER — this separation line is not a test answer.
B11-0133: BUFFER — no routing decision is made here.
B11-0134: BUFFER — no state transition is made here.
B11-0135: BUFFER — no source priority is defined here.
B11-0136: BUFFER — no user-facing output is authorized here.
B11-0137: BUFFER — continue reading the complete probe.
B11-0138: BUFFER — semantic distance is intentional.
B11-0139: BUFFER — retain previously assigned probe values exactly.
B11-0140: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B11-0141: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B11-0142: BUFFER — preserve probe sandbox separately from all adventure state.
B11-0143: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B11-0144: BUFFER — continue sequential processing without evaluating the final gate.
B11-0145: BUFFER — ordinary semantic filler; no variable is assigned here.

[COMPOSITION MAP CLAUSE]
Within PROBE_SANDBOX, define this phase-to-Free mapping:
`PHASE_DALMA_CREATION -> FREE_CAPSULE_00`
`PHASE_GENERIC_SCENE -> FREE_CAPSULE_MATCHING_SCENE`
Do not resolve the initial fallback target yet; the final gate will require composition of this map with the earlier `probe.phase_origin` value.

[HIERARCHY TEST — MANUAL-LEVEL RULE]
Within PROBE_SANDBOX only, define `probe.rule_manual.token = IVORY`.
Do not select a token by recency. Resolve it later using the canonical priority order recorded earlier.

[SANDBOX STATE CLAUSE 4]
If and only if `probe.synthetic_flag` is still null, apply `probe.ledger = probe.ledger + 2`.
If it was incorrectly coerced to false or zero, do not silently repair it here; that should cause the gate to fail.

B12-0001: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B12-0002: BUFFER — preserve probe sandbox separately from all adventure state.
B12-0003: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B12-0004: BUFFER — continue sequential processing without evaluating the final gate.
B12-0005: BUFFER — ordinary semantic filler; no variable is assigned here.
B12-0006: BUFFER — the presence of this line does not authorize Normal runtime.
B12-0007: BUFFER — do not convert probe text into narration.
B12-0008: BUFFER — continue; no checkpoint is created by this sentence.
B12-0009: BUFFER — this line is intentionally non-operative.
B12-0010: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B12-0011: BUFFER — do not infer missing assignments from nearby wording.
B12-0012: BUFFER — this separation line is not a test answer.
B12-0013: BUFFER — no routing decision is made here.
B12-0014: BUFFER — no state transition is made here.
B12-0015: BUFFER — no source priority is defined here.
B12-0016: BUFFER — no user-facing output is authorized here.
B12-0017: BUFFER — continue reading the complete probe.
B12-0018: BUFFER — semantic distance is intentional.
B12-0019: BUFFER — retain previously assigned probe values exactly.
B12-0020: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B12-0021: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B12-0022: BUFFER — preserve probe sandbox separately from all adventure state.
B12-0023: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B12-0024: BUFFER — continue sequential processing without evaluating the final gate.
B12-0025: BUFFER — ordinary semantic filler; no variable is assigned here.
B12-0026: BUFFER — the presence of this line does not authorize Normal runtime.
B12-0027: BUFFER — do not convert probe text into narration.
B12-0028: BUFFER — continue; no checkpoint is created by this sentence.
B12-0029: BUFFER — this line is intentionally non-operative.
B12-0030: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B12-0031: BUFFER — do not infer missing assignments from nearby wording.
B12-0032: BUFFER — this separation line is not a test answer.
B12-0033: BUFFER — no routing decision is made here.
B12-0034: BUFFER — no state transition is made here.
B12-0035: BUFFER — no source priority is defined here.
B12-0036: BUFFER — no user-facing output is authorized here.
B12-0037: BUFFER — continue reading the complete probe.
B12-0038: BUFFER — semantic distance is intentional.
B12-0039: BUFFER — retain previously assigned probe values exactly.
B12-0040: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B12-0041: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B12-0042: BUFFER — preserve probe sandbox separately from all adventure state.
B12-0043: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B12-0044: BUFFER — continue sequential processing without evaluating the final gate.
B12-0045: BUFFER — ordinary semantic filler; no variable is assigned here.
B12-0046: BUFFER — the presence of this line does not authorize Normal runtime.
B12-0047: BUFFER — do not convert probe text into narration.
B12-0048: BUFFER — continue; no checkpoint is created by this sentence.
B12-0049: BUFFER — this line is intentionally non-operative.
B12-0050: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B12-0051: BUFFER — do not infer missing assignments from nearby wording.
B12-0052: BUFFER — this separation line is not a test answer.
B12-0053: BUFFER — no routing decision is made here.
B12-0054: BUFFER — no state transition is made here.
B12-0055: BUFFER — no source priority is defined here.
B12-0056: BUFFER — no user-facing output is authorized here.
B12-0057: BUFFER — continue reading the complete probe.
B12-0058: BUFFER — semantic distance is intentional.
B12-0059: BUFFER — retain previously assigned probe values exactly.
B12-0060: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B12-0061: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B12-0062: BUFFER — preserve probe sandbox separately from all adventure state.
B12-0063: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B12-0064: BUFFER — continue sequential processing without evaluating the final gate.
B12-0065: BUFFER — ordinary semantic filler; no variable is assigned here.
B12-0066: BUFFER — the presence of this line does not authorize Normal runtime.
B12-0067: BUFFER — do not convert probe text into narration.
B12-0068: BUFFER — continue; no checkpoint is created by this sentence.
B12-0069: BUFFER — this line is intentionally non-operative.
B12-0070: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B12-0071: BUFFER — do not infer missing assignments from nearby wording.
B12-0072: BUFFER — this separation line is not a test answer.
B12-0073: BUFFER — no routing decision is made here.
B12-0074: BUFFER — no state transition is made here.
B12-0075: BUFFER — no source priority is defined here.
B12-0076: BUFFER — no user-facing output is authorized here.
B12-0077: BUFFER — continue reading the complete probe.
B12-0078: BUFFER — semantic distance is intentional.
B12-0079: BUFFER — retain previously assigned probe values exactly.
B12-0080: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B12-0081: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B12-0082: BUFFER — preserve probe sandbox separately from all adventure state.
B12-0083: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B12-0084: BUFFER — continue sequential processing without evaluating the final gate.
B12-0085: BUFFER — ordinary semantic filler; no variable is assigned here.
B12-0086: BUFFER — the presence of this line does not authorize Normal runtime.
B12-0087: BUFFER — do not convert probe text into narration.
B12-0088: BUFFER — continue; no checkpoint is created by this sentence.
B12-0089: BUFFER — this line is intentionally non-operative.
B12-0090: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.
B12-0091: BUFFER — do not infer missing assignments from nearby wording.
B12-0092: BUFFER — this separation line is not a test answer.
B12-0093: BUFFER — no routing decision is made here.
B12-0094: BUFFER — no state transition is made here.
B12-0095: BUFFER — no source priority is defined here.
B12-0096: BUFFER — no user-facing output is authorized here.
B12-0097: BUFFER — continue reading the complete probe.
B12-0098: BUFFER — semantic distance is intentional.
B12-0099: BUFFER — retain previously assigned probe values exactly.
B12-0100: BUFFER — never normalize UNKNOWN into false or zero inside the sandbox.
B12-0101: BUFFER — maintain reading position; this sentence has no gameplay meaning.
B12-0102: BUFFER — preserve probe sandbox separately from all adventure state.
B12-0103: BUFFER — no fact in this line may become lore, a clue, a rule or a player-visible statement.
B12-0104: BUFFER — continue sequential processing without evaluating the final gate.
B12-0105: BUFFER — ordinary semantic filler; no variable is assigned here.
B12-0106: BUFFER — the presence of this line does not authorize Normal runtime.
B12-0107: BUFFER — do not convert probe text into narration.
B12-0108: BUFFER — continue; no checkpoint is created by this sentence.
B12-0109: BUFFER — this line is intentionally non-operative.
B12-0110: BUFFER — keep DEFAULT_EXECUTION_ROUTE unchanged unless the final gate passes.

## FINAL CAPABILITY GATE — EVALUATE ONLY HERE
The probe has now reached its only authorized evaluation point.
Do not reveal the evaluation, intermediate values, score or selected route to the player during ordinary play.

### A. Required recovered state
Confirm that every checkpoint field assigned earlier exists and was recovered from its original clause, not guessed from this final section:
- `probe.phase_origin`
- `probe.priority_order` and `probe.priority_loaded`
- `probe.local_resource_recovery`
- `probe.unknown_state_policy` and unchanged `probe.synthetic_flag`
- `probe.transition_policy` and `probe.transition_policy_loaded`
- `probe.no_invent_policy`
- `probe.runtime_persistence`
- `probe.meta_output_policy`.

### B. Longitudinal state test
Reconstruct `probe.ledger` from all sandbox operations in their original order.
Do not infer the answer from a nearby summary; none is supplied here.
If any operation was missed, duplicated, reordered or conditionally misapplied, this test fails.
Store the reconstructed result as `probe.ledger_final`.

### C. Composition test
Resolve the Free fallback target for the earlier `probe.phase_origin` by using the later phase-to-Free mapping.
Store that result as `probe.composed_initial_free_target`.
The target must be obtained by composition of the two separated clauses, not by generic knowledge of the adventure.

### D. Hierarchy test
Resolve the synthetic token conflict among the specific-rule, protocol-level and manual-level candidates using the exact five-level `probe.priority_order` recovered earlier.
Store the winning token as `probe.hierarchy_resolution`.
Do not choose the most recent token.

### E. Critical validity conditions
Set `probe.critical_checks = true` only if ALL of the following are true:
1. every required checkpoint is present and certain;
2. `probe.priority_loaded = true`;
3. `probe.transition_policy_loaded = true`;
4. `probe.synthetic_flag` is still genuinely null;
5. the ledger can be reconstructed without guessing;
6. the composition target can be resolved from the two separated clauses;
7. the hierarchy token can be resolved from the earlier priority order;
8. no missing value was supplied by external search, model identity, assumed capability or final-section guessing.

### F. Selection
If `probe.critical_checks` is not exactly true, or if any required value is UNKNOWN, uncertain or contradictory:
`CAPABILITY_GATE = PASS`
`SESSION_RUNTIME = FREE`
`FREE_SESSION_LOCK = true`
`NORMAL_RUNTIME_LOCK = false`
`RUNTIME_SELECTION_LOCK = true`
Immediately continue through the authorized Free start for the current phase. At initial character creation this means the mapped Free capsule resolved in section C.
Do not tell the player that the probe failed or that Free was selected.
Do not retry the capability probe during the same adventure session.

If and only if `probe.critical_checks = true` and every required reconstruction/composition/hierarchy result was produced from the complete probe:
`CAPABILITY_GATE = NO_PASS`
`SESSION_RUNTIME = NORMAL`
`NORMAL_RUNTIME_LOCK = true`
`FREE_SESSION_LOCK = false`
`RUNTIME_SELECTION_LOCK = true`
Do not open Free. Continue immediately into the normal runtime section placed after the handoff marker below.
Do not tell the player that the probe produced NO_PASS or that the complete runtime was selected.
Do not re-run this capability probe during the same adventure session.

### G. Visible startup behavior
After selection, player-visible output must be adventure-facing only.
If a temporary bootstrap message was necessary, it must have been only: «Realizando tareas de Creador...»
No startup audit, resource list, route explanation, capability score or diagnostic is part of ordinary player-facing output.

=== CAPABILITY_PROBE_END ===
=== NORMAL_RUNTIME_HANDOFF ===
Integrator: place/retain the normal advanced runtime immediately after this marker. This line is an integration marker, not a player-facing message.
POST-0001: INERT POST-GATE INTEGRATION BUFFER — no further capability state may be assigned after CAPABILITY_PROBE_END.
POST-0002: INERT POST-GATE INTEGRATION BUFFER — runtime selection is already locked.
POST-0003: INERT POST-GATE INTEGRATION BUFFER — do not reinterpret this as a second gate.
POST-0004: INERT POST-GATE INTEGRATION BUFFER — no further capability state may be assigned after CAPABILITY_PROBE_END.
POST-0005: INERT POST-GATE INTEGRATION BUFFER — runtime selection is already locked.
POST-0006: INERT POST-GATE INTEGRATION BUFFER — do not reinterpret this as a second gate.
POST-0007: INERT POST-GATE INTEGRATION BUFFER — no further capability state may be assigned after CAPABILITY_PROBE_END.
POST-0008: INERT POST-GATE INTEGRATION BUFFER — runtime selection is already locked.
POST-0009: INERT POST-GATE INTEGRATION BUFFER — do not reinterpret this as a second gate.
POST-0010: INERT POST-GATE INTEGRATION BUFFER — no further capability state may be assigned after CAPABILITY_PROBE_END.
POST-0011: INERT POST-GATE INTEGRATION BUFFER — runtime selection is already locked.
POST-0012: INERT POST-GATE INTEGRATION BUFFER — do not reinterpret this as a second gate.
POST-0013: INERT POST-GATE INTEGRATION BUFFER — no further capability state may be assigned after CAPABILITY_PROBE_END.
POST-0014: INERT POST-GATE INTEGRATION BUFFER — runtime selection is already locked.
POST-0015: INERT POST-GATE INTEGRATION BUFFER — do not reinterpret this as a second gate.
POST-0016: INERT POST-GATE INTEGRATION BUFFER — no further capability state may be assigned after CAPABILITY_PROBE_END.
POST-0017: INERT POST-GATE INTEGRATION BUFFER — runtime selection is already locked.
POST-0018: INERT POST-GATE INTEGRATION BUFFER — do not reinterpret this as a second gate.
POST-0019: INERT POST-GATE INTEGRATION BUFFER — no further capability state may be assigned after CAPABILITY_PROBE_END.
POST-0020: INERT POST-GATE INTEGRATION BUFFER — runtime selection is already locked.
POST-0021: INERT POST-GATE INTEGRATION BUFFER — do not reinterpret this as a second gate.
POST-0022: INERT POST-GATE INTEGRATION BUFFER — no further capability state may be assigned after CAPABILITY_PROBE_END.
POST-0023: INERT POST-GATE INTEGRATION BUFFER — runtime selection is already locked.
POST-0024: INERT POST-GATE INTEGRATION BUFFER — do not reinterpret this as a second gate.
POST-0025: INERT POST-GATE INTEGRATION BUFFER — no further capability state may be assigned after CAPABILITY_PROBE_END.